lucas4647
Truly Feared Pyro
Over the years, Skial’s moderation dynamics have shifted. In the past, moderators were highly active across servers, often present in games to maintain order to make the difficult face-to-face chats required to keep the community together. Today, with many mods understandably less available, player interactions with staff have become rarer. While we don’t need (or want) an excessive number of full moderators, there’s a gap that could be filled by a new, intermediate role: the Community Manager. This is something from a Minecraft community I used to play in called Kreatious that worked very well for the community.
Why a Community Manager?
- Balanced Authority: A role with limited powers could help maintain server quality without the risks of over-moderation or abuse.
- More Active Presence: Unlike moderators (who are often scarce), Community Managers could provide consistent, approachable oversight.
- Lower Barrier to Entry: Easier to assign than full mod, reducing pressure while still improving moderation coverage.
Proposed Rules for Community Managers:
- Communication First: Must attempt to engage with a player before issuing a mute (outside of extreme circumstances).
- Limited Mute Power:
- Max 24-hour mute, with mutes over 1 hour requiring a forum post with justification.
- Kicks as Last Resort: Only if absolutely necessary (open to debate).
- Term Limits:
- Role expires after 6–12 months unless actively renewed.
- Must reapply/extend at the end of each term.
- Requirements:
- Same activity/hour requirement as admin applicants.
- Minimum age: 21 (maturity matters).
- Lower Trust Threshold: Easier to obtain than full mod, allowing more trusted community members to assist.
Why This Works for Skial
- No Mod Overload: Avoids handing out full mod privileges too freely.
- More Accountability: Time limits and justification logs prevent power abuse.
- Bridges the Gap: Recreates the active, engaged moderation Skial once had, without requiring 24/7 TF2 no-lifers.