I used to play many years ago when there was end of round humiliation on 2fort. It brought a sense of accomplishment to get free kills after the round-winning cap, clear out that big sewer base or to rocket-jump onto battlements and get free kills on people who thought they were safe. It was a fun way to get doms, get revenge, and to generally feel rewarded for playing as a team. It also felt rewarding (in its own way) to live through the humiliation round after finding a hiding spot or dodging everyone who was trying to kill you. Nowadays there are usually no crits when players cap unless they are voted to be enabled, not mentioning that the humiliation period is gone. This presents an issue where players do inane things that would typically result in their whole team being wiped, as they were not playing with the intelligence in mind. Primarily, I feel that a lot of the 2fort 'soul' is gone with the removal of the humiliation period, so I would like it brought back. I miss capping being part of the 24/7 2fort experience.
Player count would typically go down after the map reset loading screen, which was accompanied by three 'wins' for either team. It's possible to circumvent this issue by editing mp_maxrounds and mp_winlimit. Cast your vote! This poll will be up for 7 days.
Player count would typically go down after the map reset loading screen, which was accompanied by three 'wins' for either team. It's possible to circumvent this issue by editing mp_maxrounds and mp_winlimit. Cast your vote! This poll will be up for 7 days.