I'll do you a better one
sorry static, thats not how it went at all, i dont spend money on guns, only smurfs and beginners like my friend do that ;3, he literally bought the game, spent $200-$300 dollars on stuff played for about 7 hours and decided he hated it so her gave me the three weps and sold the rest off, i think he kept some vanilla and shit guns though just to play with if hes ever in the mood though :/

PS: i went to high school with him and im his only real friend
 
I just had a 75 mb update for the game, anyone else got it? There are no news update for it @
http://blog.counter-strike.net/index.php/category/updates/


Edit: Thank you reddit
Via csgo_servers:

GAMEPLAY
  • Added positional audio support for players using Mumble voice chat.
  • Fixed case where sniper scope blur was not accurately representing full sniper weapon inaccuracy when scoped.
  • Fixed a bug where in some cases a bullet didn't know it had penetrated a player hitbox if it started by penetrating another surface first and hadn't exited before "hitting" the hitbox.
  • Fixed weapon damage falloff distances getting reset every time a surface was penetrated, which allowed weapons to shoot farther than they should if they penetrated an object first (like the sawedoff).
  • Terminated birthday party.
  • Increased Zeus price to 400.
MISC
  • Fixed a regression with fov_cs_debug convar.
MAPS
Mirage
  • Removed various unintended boost-spots
  • Moved some flowers at top of mid
Overpass
  • Updated based on feedback and observations from ESL One Cologne
    • Removed tall sandbags near Bombsite B which could be used to two-man boost onto and peek/shoot into T water
    • Added a intended boost spot in its place, where you can two-man boost. Wall near position is bangable from both sides.
    • Removed boost on green wall in playground
    • Removed position on toilet mid entrance which could be used to get an angle on toilet entrance
    • Fixed some spots where C4 could get stuck
    • Removed grass on low cover near Bombsite A which obstructed peeking
    • Changed some textures and lighting to improve visibility and reduce environment noise
    • Moved lightpost at entrance to Bombsite A to remove gap
    • Closed off hut at Bombsite A
    • Railing outside of squeaky door no longer blocks bullets or grenades
Rush
  • Various balance tweaks, optimizations and bug fixes
Insertion
  • Added unique sounds for each spawn
Rumor has it:

  • The Zeus is here to stay

  • Size is ~70 MB
 
I just had a 75 mb update for the game, anyone else got it? There are no news update for it @
http://blog.counter-strike.net/index.php/category/updates/


Edit: Thank you reddit
Via csgo_servers:

GAMEPLAY

  • Added positional audio support for players using Mumble voice chat.
    Fixed case where sniper scope blur was not accurately representing full sniper weapon inaccuracy when scoped.
    Fixed a bug where in some cases a bullet didn't know it had penetrated a player hitbox if it started by penetrating another surface first and hadn't exited before "hitting" the hitbox.
    Fixed weapon damage falloff distances getting reset every time a surface was penetrated, which allowed weapons to shoot farther than they should if they penetrated an object first (like the sawedoff).
    Terminated birthday party.
    Increased Zeus price to 400.
MISC

  • Fixed a regression with fov_cs_debug convar.
MAPS
Mirage

  • Removed various unintended boost-spots
    Moved some flowers at top of mid
Overpass

  • Updated based on feedback and observations from ESL One Cologne

    • Removed tall sandbags near Bombsite B which could be used to two-man boost onto and peek/shoot into T water
      Added a intended boost spot in its place, where you can two-man boost. Wall near position is bangable from both sides.
      Removed boost on green wall in playground
      Removed position on toilet mid entrance which could be used to get an angle on toilet entrance
      Fixed some spots where C4 could get stuck
      Removed grass on low cover near Bombsite A which obstructed peeking
      Changed some textures and lighting to improve visibility and reduce environment noise
      Moved lightpost at entrance to Bombsite A to remove gap
      Closed off hut at Bombsite A
      Railing outside of squeaky door no longer blocks bullets or grenades
Rush

  • Various balance tweaks, optimizations and bug fixes
Insertion

  • Added unique sounds for each spawn
Rumor has it:


  • The Zeus is here to stay


    Size is ~70 MB
Best update 2014
(hint: look inside quote)
 
So apparently, during one match of ESL, a CT had defused the bomb while standing on a molotov just a split second before he died to the fire. And to commemerate his amazing defuse Valve added this on de_overpass:
5plRqYa.jpg
 
AWPing is a little weird now, I haven't AWPed since the update but a few friends of mine were thrown off by the whole thing with the blur.