I only find it useful if you're off stage and are trying to recover. Only use it when you're 100% sure they are gonna hit you, it saves me and gets me some neat kills all the time.I never use Mac's counter. It's too easy to punish, possible to shield against, and even if it connects it'll send him flying towards his "victim".
Side B has more range for recovery though so why not just use that if you know they're coming straight for you?I only find it useful if you're off stage and are trying to recover. Only use it when you're 100% sure they are gonna hit you, it saves me and gets me some neat kills all the time.
if they hit you too early for you to hit the stage, and you have no double jump, you're in some trouble if you get launched down some.Side B has more range for recovery though so why not just use that if you know they're coming straight for you?
It does have more range but it doesn't have as much knock back. So if they are guaranteed a hit from where I am at I would rather get the counter so it can keep them off my back long enough to re-gain stage control.Side B has more range for recovery though so why not just use that if you know they're coming straight for you?
well if you use the attack fast enough to hit them, it won't get you as far as it would if you didn't double tap BSide B has more range for recovery though so why not just use that if you know they're coming straight for you?
Oh god please make it as corny as possible
I'm finishing up my N3DS preorder day of. Also dont know when Wave 3 comes out (Is it already out?) but I was hoping to grab Shulk and Ike.Finished my Preorder on the N3DS, Finished off my preorder on MH4U, and I got the last bowser amiibo in a 10 mile radius.
I gotta say, all the themes on the 3ds shop are really diverse.
I mean you got like 3 legend of Zelda themes, a game and watch theme, maybe 5 Pokemon themes...
Did I miss any? Oh right I forgot the 6,000 Mario ones they have, and are milking to death.