Hello everyone, by the request of the general playerbase in the Saxton Hale | US server, I made a map. I got idea from the worst map of all, vsh_militaryarea, a small map that nobody likes, but everyone votes for it. This is a vertically big map with a lot of horizontal space.
Features
-Fully functional moving platform (Up and Down)
-Does not lack space at all
-Not too many props to fill the place so the mobility is easy
-Objectives are very easy to see (Hale, CP, Players, etc.)
-Balanced Hale vs Players (Hale and players have both good mobility, and equal chances to win)
-Shadows and lights make the map cool!
-Snipers and Engineers have good spots, but can be easily killed.
-Created by me :D
Pictures
Download
https://mega.co.nz/#!Jks1DT7b!tX-1JZYEdnSZiUPSD1sleru3BoSfIExgf4lYUrIoc5E
BTW: If the ladders aren't working, it's TF2's problem. You can get on the second floor with the bushwacka or through the elevator.
Leave your questions, suggestions below and please give constructive criticism (For improvement)!
Thank you :)
Features
-Fully functional moving platform (Up and Down)
-Does not lack space at all
-Not too many props to fill the place so the mobility is easy
-Objectives are very easy to see (Hale, CP, Players, etc.)
-Balanced Hale vs Players (Hale and players have both good mobility, and equal chances to win)
-Shadows and lights make the map cool!
-Snipers and Engineers have good spots, but can be easily killed.
-Created by me :D
Pictures
Download
https://mega.co.nz/#!Jks1DT7b!tX-1JZYEdnSZiUPSD1sleru3BoSfIExgf4lYUrIoc5E
BTW: If the ladders aren't working, it's TF2's problem. You can get on the second floor with the bushwacka or through the elevator.
Leave your questions, suggestions below and please give constructive criticism (For improvement)!
Thank you :)