flanky

Australian Skial God
Contributor
So, I've been working on the new JB map, and I finished a first version of it yesterday. Here's a list of things that were changed since the last one.

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Armory now has 2 floors, the upper has 2 windows for guards to watch.

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An inside look of how to get up-top, with stairs.

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An inside view of the top-floor of armory, with a guard-only warp-pipe.

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A view of the cells from one of the windows.

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Where the guard-only warp-pipe exits. These are 2-way pipes, so a guard can get to armory from this.

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This is a prisoner and guard warp-pipe found in pool.

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The end of the pipe leads to Bowling. This is also a 2-way pipe, so people can get from bowling to pool.

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Another watchtower placed ontop of Forge, which wraps around Box Game.

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An outside look of Forge, a new replacement for the Dr. Who room.

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An inside look of Forge. There's a few secrets in here.

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A view from the bridge above Bowling. With included Cylosis head.

It would be pretty nice to see this map added, don't you think?
 

Kyle

Australian Skial God
Contributor
I think the warp pipes are a cool addition plus it wouldn't be too hard to prevent prisoners from using if a guard just waits on the other side to kill runners.
 

sboles

Australian Skial God
Contributor
I think the warp pipes are a cool addition plus it wouldn't be too hard to prevent prisoners from using if a guard just waits on the other side to kill runners.
It depends on how many guards you have.
 

Kyle

Australian Skial God
Contributor
It depends on how many guards you have.
In a typical scenario you'd have around 8 guards. I'd say that's enough to secure the pool room. Usually there's 2 or 3 piled on each door anyway.
 

flanky

Australian Skial God
Contributor
In a typical scenario you'd have around 8 guards. I'd say that's enough to secure the pool room. Usually there's 2 or 3 piled on each door anyway.
Me and Sroy are testing it. Pyros will completely wreck anything coming out of a pipe.
 

sboles

Australian Skial God
Contributor
Me and Sroy are testing it. Pyros will completely wreck anything coming out of a pipe.
Then you'll have people wring "I fell in free killer!"
In a typical scenario you'd have around 8 guards. I'd say that's enough to secure the pool room. Usually there's 2 or 3 piled on each door anyway.
It's still not a good idea, what use does it have besides running away? Imagine a pyro accidentally going through the pipe while holding m1 (rebel came out, starts to chase but he runs into the pipe, idiot m1 pyro follows" lights everyone on fire?

Pipes gonna cause problems.
 

sboles

Australian Skial God
Contributor
make the pool pipe to where there is a latch over it, and the prisoners have to break it

fuck i said this yesterday you bitch.

+1
I like this idea, +1
Or: 1/10 times the pipe will send you into a death pit.
 

Nerd

Sufficiently Lethal Scout
+98, would be good for the map, I tried the local map and only grima could see his own pic, so don't have to worry about that.
 
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