door
Somewhat Threatening Sniper
So basically, in ff2, we all know the gunslinger went back to its original state. Heres what I think would work if we got our jump boost and/or health boost back
+85 total hp added
+Higher jump boost
-Cannot take knockback from sentry
-Mini sentry damage reduced to 5 from 8
-Mini sentry cannot mini crit/crit
-Engineer cannot overheal
-Health pack give 50% less hp
-Medics heal 50% slower
Overall, pre nerf gunslinger was fun but unbalanced because as herp said, you could literally get 3k damage for free. I think these downsides would make the gunslinger fun and balanced to deal with.
+85 total hp added
+Higher jump boost
-Cannot take knockback from sentry
-Mini sentry damage reduced to 5 from 8
-Mini sentry cannot mini crit/crit
-Engineer cannot overheal
-Health pack give 50% less hp
-Medics heal 50% slower
Overall, pre nerf gunslinger was fun but unbalanced because as herp said, you could literally get 3k damage for free. I think these downsides would make the gunslinger fun and balanced to deal with.