Castill
Somewhat Threatening Sniper
Well, the issue here in that on very open maps such as military area , hales have a hard time catching the plethora of mantread soldiers. The distance they can cover in one jump is insane and for those who have played on military area know that one rocket is enough to rocket-jump across the map. Hale's jump on the other hand is simply not enough to reach them in height and distance . Skilled hales can waste up to 3 minutes trying to catch a single rocket-jumping soldier. Add that then the other 4-6 soldiers and the damage output is insane.Plus the health packs that are available will refuel the soldiers as soon as they land. If they jump enough their hp will be below the jumping thresh hold but then they can jump away even farther than hale can jump and reach a health pack The mantread soldiers can easily take the hales down within a short amount of time until the match is over. Unskilled hales or new hales will have a very unfun and tedious experience having to track down all the mantread soldiers if they can even jump efficiently. Thus potentially scaring away new players from the server. Now so far I can only see 2 options either limiting the soldier class to 5 or nerfing the mantreads. However there must be more options out there and I am open to discussing thanks for taking the time to read this, have a pleasant day. Oh some maps that have this problem
Military area
Urban Works
Weapons Depot
Military area
Urban Works
Weapons Depot
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