ck24

Epic Skial Regular
ok i complied my map and this is what it said



materialPath: C:\Program Files (x86)\Steam\steamapps\common\team fortress 2\tf\materials
Loading C:\Users\user\Desktop\New folder (2)\jb_famous_final_d.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (1)
Find Visible Detail Sides...
Merged 2970 detail faces...done (5)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (5)
writing C:\Users\user\Desktop\New folder (2)\jb_famous_final_d.prt...Building visibility clusters...
done (0)
WARNING: node without a volume
WARNING: node without a volume
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky17*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky17*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (8) (2956239 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 3030 texinfos to 1737
Reduced 240 texdatas to 229 (5038 bytes to 4430)
Writing C:\Users\user\Desktop\New folder (2)\jb_famous_final_d.bsp
Wrote ZIP buffer, estimated size 910025, actual size 905389
44 seconds elapsed



4 threads
reading c:\users\user\desktop\new folder (2)\jb_famous_final_d.bsp
reading c:\users\user\desktop\new folder (2)\jb_famous_final_d.prt
1685 portalclusters
5857 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4.


materialPath: C:\Program Files (x86)\Steam\steamapps\common\team fortress 2\tf\materials
Loading C:\Users\user\Desktop\New folder (2)\jb_famous_final_d.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 2970 detail faces...done (6)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (6)
writing C:\Users\user\Desktop\New folder (2)\jb_famous_final_d.prt...Building visibility clusters...
done (0)
WARNING: node without a volume
WARNING: node without a volume
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky17*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky17*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (11) (2956239 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 3030 texinfos to 1737
Reduced 240 texdatas to 229 (5038 bytes to 4430)
Writing C:\Users\user\Desktop\New folder (2)\jb_famous_final_d.bsp
Wrote ZIP buffer, estimated size 910025, actual size 905389
46 seconds elapsed



4 threads
reading c:\users\user\desktop\new folder (2)\jb_famous_final_d.bsp
reading c:\users\user\desktop\new folder (2)\jb_famous_final_d.prt
1685 portalclusters
5857 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4
and more
https://i.imgur.com/uyfd5ze.png
https://i.imgur.com/mCqUq12.png
https://i.imgur.com/gCc7k9T.png
https://i.imgur.com/ohgwt0o.png
https://i.imgur.com/87mh39j.png
https://i.imgur.com/14Uuo3c.png