Making this thread for updates to the map vsh_project_powerup as I noticed it was recently added to the VSH servers, which I'm very grateful for, thanks for the opportunity @Bottiger
The games I've played this map on the servers have been going rather smoothly, the player response has been very positive, the map got extended multiple times and seeing the people enjoy my creation fills me with joy as well.
I noticed that the one game I played that the abilities for spies/engineers/sniper granted by map are very powerful, I'll make nerfs in the next version I will also in the next version (a18) change the map geometry a bit to make more friendly for the boss to get around in.
Oh by the way @Bottiger, I noticed you used bz2 compression on the map, I forgot to mention that the map is already compressed and doesn't need any other additional compression, I use Valve's bspzip to compress the maps which you can read more about here.https://tf2maps.net/threads/repacking-your-maps.24822/
Also the current version of a17 playing on the server is a bit outdated since it doesn't have the recent changes I added which can be found in this post
https://www.skial.com/threads/vsh-a...shotguns-suggestions.72754/page-2#post-726915
It's not a huge deal, update it whenever you got the time to do so.
The games I've played this map on the servers have been going rather smoothly, the player response has been very positive, the map got extended multiple times and seeing the people enjoy my creation fills me with joy as well.
I noticed that the one game I played that the abilities for spies/engineers/sniper granted by map are very powerful, I'll make nerfs in the next version I will also in the next version (a18) change the map geometry a bit to make more friendly for the boss to get around in.
vsh_project_powerup_a16, the name is currently a placeholder and the map is in it's alpha stages.
This map includes some features which I think people might like, and these are as follows:
This map includes some features which I think people might like, and these are as follows:
- Custom voice lines for all classes (Battlecry, Cheers, Jeers, Positive, Negative, Spy!)
- Custom death screams, including ubercharge drops
- Custom taunt music for the following taunts: Kazotsky Kick, The Didgeridrongo, The Bad Pipes and The Conga
- Special abilities granted to each class to mix up the gameplay
- Easter eggs and more
Oh by the way @Bottiger, I noticed you used bz2 compression on the map, I forgot to mention that the map is already compressed and doesn't need any other additional compression, I use Valve's bspzip to compress the maps which you can read more about here.https://tf2maps.net/threads/repacking-your-maps.24822/
Also the current version of a17 playing on the server is a bit outdated since it doesn't have the recent changes I added which can be found in this post
https://www.skial.com/threads/vsh-a...shotguns-suggestions.72754/page-2#post-726915
It's not a huge deal, update it whenever you got the time to do so.