Khed

Positively Inhumane Poster
Mapper
- Removed broken stuff from the cave
- Removed TNT block and explosive car, players use it to teamkill
- Removed minecart, it can get players stuck under the map
- Removed Steve's model, players get stuck in it when touched
- Removed 'damaging tracks'
- Disabled collisions on torches
- Fixed engineers being able to place buildings midair
- Fixed spawn door getting stuck
- Fixed some textures
- Added more health and ammo packs
- Added a speed powerup where the TNT was:
- The speed boost lasts 3 seconds
- It regenerates every 60 seconds​

Download link
 
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Reactions: Chance
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Oh well hell I was just going to make a suggestion to get the door fixed but this is far better

+1

Good work Khed
 
+1
This fixes everything wrong with it. This was actually the map I would exclusively nominate when I first started playing on Saxton Hale a few years ago.
 
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Reactions: Meowcenary
Everything is good here, except the skybox is still too low, very annoying if you're a soldier stomper :P.
I can fix that if you don't want to?

EDIT: Also some parts are too low which means you have to crouch, usually resulting in death by Australian Fists...
 
Everything is good here, except the skybox is still too low, very annoying if you're a soldier stomper :P.
I can fix that if you don't want to?

EDIT: Also some parts are too low which means you have to crouch, usually resulting in death by Australian Fists...
I don't think those changes are needed, I've never seen anyone complaining about the skybox size or how you have to crouch for a second in the cave entrace to get inside.
Anyways, I can give you the map source file and the decompiled assets to edit the map if you really feel like it needs to be changed.
 
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Reactions: Chance
That would be very helpful, I mean it can just be irritating at times and I am able to fix it so sure, the source/assets would be nice. If it's there, might aswell change it now while I'm at it. :P