Hylianborn [♉] #AreYouBready?

Somewhat Threatening Sniper
Something that I've noticed about ba_chrietien is that instead of the traditional armory spawn, the guards have a warden tower with elevators and a separate armory. I believe we need to make some rules addressing if
  • Whether or not Warden Tower is kos
  • Whether or not breaking elevators is kos
  • Whether or not using Avoid Toxic glitch is kos.
  • and some others i cant list off the top of my head sorry i'm tired
What do you think? Should we update the rules for a slightly more complex map?
 
I agree on all, but the 4th will cause a problem: If the warden orders the reds to crouch somewhere, heavies will fall behind, and at any given time theres always a person on whos gonna pump the heavies full with bullets and exclaim "lol, they were not in da group XD".

Maybe declare the slowest red as the group leader, so they actually stay together instead of scouts far in front, then the normal speed classes, and the heavies in the back.
I always do that as warden, if someone is ahead they wait or die, and if someone delays they die.
 
Places that blue can sit and reds can't get into (Guard Tower) are my least favorite places. Like the Doctor Who room on Minecart, the blues can sit in the guard tower and never come out. I dislike anything that causes prolonged rounds, which is also why I dislike the ridiculously long corridors and the fact that nobody has any idea where the games are except a select few.

Also, on the last jump in Obby, I sometimes hit some invisible object, lose all momentum, and fall into the pit. That's broken. Yeah, I've beaten it before as sniper, but not being able to beat it every time without relying on hope and luck that I won't hit anything invisible means that it's broken.
The Elevators can be "hacked" (as in, hitting the backside of the buttons until the panel sparks), so that the Reds can use them, and kill the guards above. A rule should be made to prevent Blus from breaking them to the point of no use by Reds, as this would allow them to camp the whole round.

As for Vs. Sentry, it is, by all means, skill based. It wouldn't be a rush game if people would let the useful classes (soldier, demo, heavy) get the ammo and quit scunt rushing.

I agree with all rules except for the third, obviously.

Please, give Chrietien a chance, you guys.

We can fix this.
 
As for Vs. Sentry, it is, by all means, skill based. It wouldn't be a rush game if people would let the useful classes (soldier, demo, heavy) get the ammo and quit scunt rushing.

I like the concept of the game too, but I see Sroys point here.
While your plan on beating it is doable without casualities, it is rarely used. And once a scunt has killed the lvl 1 sentry and picked up the ammo, the lvl 3 sentry will fuck up the rest of the team if theres no medic present.

As for the elevators, I'm completely with you, theres nothing more frustrating than having to wait 5 minutes because blu has broken them and one guy is camping up there forever.
 
I just tried the jump in obby as heavy and it's literally impossible without the GRU
I jumped maximum distance and I was still a foot short. GG, map, GG.

Also, soldier and demo can't make the jump.
 
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Here's some reasons why ba_chrietien is the best map:

  • Another way to win round: Escape the Prison. Literally brings back the entire original meaning of "Jailbreak"
    No games are broken or break except Avoid Toxic (which is too bad, toxic is really good)
    Got rid of all the shit freekilling games (Wipeout, Boxing, fall game) and added really fun, skillful games (Ghost Hunt, Vs. Sentry, Difficult Obby)
    Warden Tower
    Big, harder to rebel
    Straightforward paths (Left, Right, Mid)
    Alarms (map alerted when exit is open or if a rebel is in armory)
    Catwalks
    Jetpack secret for freedays
    No pointless disco room
Some issues I wanted to bring up about your complaints with Vs. Sentry and Chrietien Obby:

  • Chrietien Obby is, believe me, playable by all classes. I have completed Chrietien Obby as Heavy, and many other people have beaten it with classes such as Sniper, Pyro, and Engie. It requires a lot of skill (as it should be) but is easy to finish after you get enough practice.
    Vs. Sentry brings in a need for teamwork, a theme deeply rooted in Team Fortress 2. Something Vs. Sentry players need to realize is that they have two choices: 1. Take one for the team, and achieve great glory or suffer an awful but righteous death. 2. Failmate.
These are some reasons why ba_chrietien is the best map on Skial Jailbreak, or at the very least better than ba_xtreme_wakka or ba_hop. It's a complicated map, but it's a very good map.
almost all of these are cons in my book

and it's obby is not beatable by heavies soldiers or demomen unless they have a weapon that gives them some sort of speed boost.
 
almost all of these are cons in my book

and it's obby is not beatable by heavies soldiers or demomen unless they have a weapon that gives them some sort of speed boost.
And that is shitty considering Obby is my favorite minigame. ;~;