Paradocks

Notably Dangerous Demo-Knight
Contributor
Ok so i dont get why there seems to be a time limit on team spectator. (note: only tested this on a trade server, dont know if it applies to other servers as well)
Anyway, here i am on a server, trying to spectate someone to see if they're hacking, and like every 2 minutes i get booted to a random team as a random class.

I understand how a limit to spectate could be useful on regular servers, as too many spectators can ruin the fun for those actually playing. But on trade, where team balance really doesnt matter, i just dont see the point.

So basically, my suggestion is: increase the amount of time someone can be on team spectator, at least for trade + custom servers.

(Of course, theres always the possibility that im just being stupid and am doing something to get myself put back into the game, so if thats the case, nevermind)
 
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+1
When I'm recording a demo for a report(or trying to), it keeps kicking me out of spectator so I have to keep going back into spectator. It's a bit annoying.
 
+1 I think the length should be equivalent to the length one must wait to get booted from the server after being moved to spectate by AFK manager and rather being assigned to a team, a boot from the server? Just throwing in my 2 cents.
 
Do you really need that much time to spec hackers, especially on trade?

When people submit 20 minute demos I usually ignore them.
 
I've had to spec people for a solid 10 minutes in the past before they resumed hacking and got caught, but again I don't recall ever having any issues with being forced in game or being kicked or something.
 
I thought sm_spec resets the AFK timer when the camera shifts to someone as they respawn. Do regular players have access to sm_spec?
 
I've had to spec people for a solid 10 minutes in the past before they resumed hacking and got caught, but again I don't recall ever having any issues with being forced in game or being kicked or something.
Pretty sure admin have a longer window in which to spec.