Not sure what else to title this
Rounds very commonly drag on in jailbreak once the warden dies. There's one guard left and 3-4 prisoners left just running around not attempting to kill the last guard so people have to wait for the timer to run out. Doesn't sound like a issue until you play jailbreak and see it happen again, and again, and again, and again, and again...round after round.
Some CSS jailbreak server I played a long time ago took care of this problem by allowing the last guard to attempt to kill the remaining prisoners (Warden is excluded) which gave the last guard a fighting chance and helped keep the round from dragging on.
Having something like that would be nice.
Rounds very commonly drag on in jailbreak once the warden dies. There's one guard left and 3-4 prisoners left just running around not attempting to kill the last guard so people have to wait for the timer to run out. Doesn't sound like a issue until you play jailbreak and see it happen again, and again, and again, and again, and again...round after round.
Some CSS jailbreak server I played a long time ago took care of this problem by allowing the last guard to attempt to kill the remaining prisoners (Warden is excluded) which gave the last guard a fighting chance and helped keep the round from dragging on.
Having something like that would be nice.