Meowcenary

Gaben's Own Aimbot
Contributor
Not sure what else to title this

Rounds very commonly drag on in jailbreak once the warden dies. There's one guard left and 3-4 prisoners left just running around not attempting to kill the last guard so people have to wait for the timer to run out. Doesn't sound like a issue until you play jailbreak and see it happen again, and again, and again, and again, and again...round after round.

Some CSS jailbreak server I played a long time ago took care of this problem by allowing the last guard to attempt to kill the remaining prisoners (Warden is excluded) which gave the last guard a fighting chance and helped keep the round from dragging on.

Having something like that would be nice.
 
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This is a good and bad idea. I know several other TF2 JB servers that do this, but I don't know how well it would transition for Skial's server. The other servers I had been on had plugins that are very different than the one Skial uses. The ones they used organized the server better and the "last guard" thing was usually an automated message on the screen. I like the idea, because I noticed before I quit playing JB that a lot of people left other servers to play on ours but thought the last guard thing was universal. But yeah.
 
While i am not a player of JB tho id like to try one time dragging on is not good for players i would agree it would be good to have a Last man standing for the guard who has to try and round up the prisoners. Or have a script that detects the death of warden and the other guards and sets a LMS 1 minute to kill or die?.
 
I personally liked it how we didn't have the "Last Guard Kills All" rule. It made us unique. With that being said, I do hate waiting for that one guard to stop hiding because he is too scared to come out, since he has no way of telling if the reds rebelled (assuming warden was killed and it became freeday), and therefore can't open fire. I would like to see the outcome of this.
 
This sounds like a rule change so I will leave it up to TapTap if he wants to add this to the rules page.
 
Yeah, this should probably be a thing because everytime it's just "last guard hides for five minutes", at least this will give them an incentive to not hide to come out and kill reds, and will shorten the rounds length.