how do you fix this error

Discussion in 'Mapping/Modeling' started by ckswarey the adware, Jun 5, 2018.

  1. ckswarey the adware

    ckswarey the adware Rage-Inducing Forum Troll

    Steam:

  2. Boonie

    Boonie Uncharitable Spy Mapper

    Steam:

    If you don't map 24/7, there really is no reason to follow that tutorial you posted in the other thread. It just makes things harder. Just do it manually, it's not that hard and stuff like this wont happen.

    But if you really want to, from those screenshots it looks like you are using the custom folder structure wrong.

    When adding custom content to the custom folder, you need to have a sub folder for your content. Currently you hav:
    Code:
    tf/custom/materials
    tf/custom/models
    etc
    
    When it should be:
    Code:
    tf/custom/assets/materials
    tf/custom/assets/models
    etc
    
     
  3. ckswarey the adware

    ckswarey the adware Rage-Inducing Forum Troll

    Steam:

    do you need the word assets are just the name
     
  4. Boonie

    Boonie Uncharitable Spy Mapper

    Steam:

    You just need a name. Assets could be named my_custom_content
     
  5. KinCryos

    KinCryos TF2 Admin Contributor Mapper

    Steam:

    looks like you messed up the gameinfo.txt file.

    the tf/custom folder was already set up by default earlier in the file, so the lines you added were also unnecessary

    remove those game+mod lines that are under game+game_write from gameinfo.txt in your second screenshot

    if that fails: delete gameinfo.txt, and use the "verify integrity of game files" function in Steam to restore gameinfo.txt to what it should be
     
    • Agree Agree x 1
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  6. ckswarey the adware

    ckswarey the adware Rage-Inducing Forum Troll

    Steam:

    do you mean this https://i.imgur.com/ot4WEo3.png
     
  7. KinCryos

    KinCryos TF2 Admin Contributor Mapper

    Steam:

    yes. remove those. only "game+game_write tf" should be there. those other lines are telling the game to look in the custom folder for the main game files, and the game only honors the last line in the group.

    here's what gameinfo.txt should be:
    Code:
    "GameInfo"
    {
        game    "Team Fortress 2"
        type multiplayer_only
        nomodels 1
        nohimodel 1
        nocrosshair 0
        hidden_maps
        {
            "test_speakers"        1
            "test_hardware"        1
        }
        nodegraph 0
        GameData    "tf.fgd"
        InstancePath "maps/instances/"
        advcrosshair 1
        supportsvr 1
    
    
        FileSystem
        {
            SteamAppId                440
           
            //
            // Setup engine search paths.
            //
            // If a search path contains "_english", and the current language is not english, then
            // another search path will be inserted above the english one by replacing "_english" with
            // the appropriate language.
            //
            // To debug how the engine has parsed this file, type "path" at the console.
            //
            // Search paths are relative to the base directory, which is where hl2.exe is found.
            //
            // |gameinfo_path| points at the directory where gameinfo.txt is.
            // |all_source_engine_paths| points at the directory cintaining HL2 shared content.
            //
            SearchPaths
            {
    
                // First, mount all user customizations.  This will search for VPKs and subfolders
                // and mount them in alphabetical order.  The easiest way to distribute a mod is to
                // pack up the custom content into a VPK.  To "install" a mod, just drop it in this
                // folder.
                //
                // Note that this folder is scanned only when the game is booted.
                game+mod+custom_mod    tf/custom/*
    
                // We search VPK files before ordinary folders, because most files will be found in
                // VPK and we can avoid making thousands of file system calls to attempt to open files
                // in folders where they don't exist.  (Searching a VPK is much faster than making an operating
                // system call.)
                game_lv                tf/tf2_lv.vpk
                game+mod            tf/tf2_textures.vpk
                game+mod            tf/tf2_sound_vo_english.vpk
                game+mod            tf/tf2_sound_misc.vpk
                game+mod+vgui        tf/tf2_misc.vpk
                game                |all_source_engine_paths|hl2/hl2_textures.vpk
                game                |all_source_engine_paths|hl2/hl2_sound_vo_english.vpk
                game                |all_source_engine_paths|hl2/hl2_sound_misc.vpk
                game+vgui            |all_source_engine_paths|hl2/hl2_misc.vpk
                platform+vgui            |all_source_engine_paths|platform/platform_misc.vpk
    
                // Now search loose files.  We'll set the directory containing the gameinfo.txt file
                // as the first "mod" search path (after any user customizations).  This is also the one
                // that's used when writing to the "mod" path.
                mod+mod_write+default_write_path        |gameinfo_path|.
    
                // Add the TF directory as a game search path.  This is also where where writes
                // to the "game" path go.
                game+game_write        tf
    
                // Where the game's binaries are
                gamebin                tf/bin
    
                // Last, mount in shared HL2 loose files
                game                |all_source_engine_paths|hl2
                platform            |all_source_engine_paths|platform
    
                // Random files downloaded from gameservers go into a seperate directory, so
                // that it's easy to keep those files segregated from the official game files
                // or customizations intentially installed by the user.
                //
                // This directory is searched LAST.  If you visit a server and download
                // a custom model, etc, we don't want that file to override the default
                // game file indefinitely (after you have left the server).  Servers CAN have
                // custom content that overrides the default game files, it just needs to be
                // packed up in the .bsp file so that it will be mounted as a map search pack.
                // The map search pack is mounted at the top of the search path list,
                // but only while you are connected that server and on that map.
                game+download    tf/download
            }
        }
    
        ToolsEnvironment
        {
            "Engine"            "Source"
            "UseVPLATFORM"        "1"
            "PythonVersion"        "2.7"
            "PythonHomeDisable"    "1"
        }
    }
    
     
    Last edited: Jun 12, 2018 at 6:05 PM
  8. ckswarey the adware

    ckswarey the adware Rage-Inducing Forum Troll

    Steam:

     
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