sboles

Australian Skial God
Contributor
Few problems.
1.It makes everyone's ping go up the ass. I get a decent ping on the server, like 27 I think, but on this map I go to almost 200 ping, like just about everyone else.
http://cloud-2.steampowered.com/ugc/577835582130367051/37FE7C280FA26C08A72D4B00F2C7480B16BF0E91/

2. It has this little button at the top corner, the Free run button. During the first few seconds, the grace period, the runners can go to BLU and press the free run button, and take hale's turn away making him defenseless. A possible way to fix this would to be putting the free run button on a later floor?
 
i've played on that map before and no one's ping was spiking.
and i HIGHLY doubt that a map can make your ping sky rocket
 
Did you look at the screen shot? But, fine. The REAL problem is the 2nd one.
for the 1st thing. ping shouldnt matter at all unless you're warping.
and the 2nd one. well why the hell is there a free run button in the first place?
 
So that hale doesn't go "Free run :D" and kill everyone at the first trap. its a nice feature, but its greifable
by "free run :D" do you mean like jumping over to the players track?
sorry im not really used to DR terms
 
you don't play deathrun much, i'm guessing.
Most maps, when finished give you 3 choices

Minigame
Humiliation
Instantwin
Horros, only gave you instant win and mini game, and some maps only have instant win.

Office has that thing where the floor of a certain color falls, and you have to guess which one to stand on.
Sawmill has kinda an inverse of that, where it displays a color and you have to stand on it or you get crushed
And block has this maze thing where the runners have 20 seconds to hide before hale catches them.
 
you'll need to contact the map creator for that one. I'm registering to GameBanana so I can let the map author know

EDIT: posted on the map page in GameBanana, as well as suggesting an easy solution
 
why dont they just have instawin?
what's the point of the other ones.
The minigame is fun, and is technically a guaranteed win if you have over 9 people. (People are idiots though and die sometimes)
On block, Hale only has a certain amount of time in the maze. So it's also winnable.
 
i think its more of just the maps effects, because there are so many more effects it seems on this map, and so much more area... (the free falling trap is a pretty big distance from the actual deathrun...) theres large amounts of sounds used, some sort of visual effect, large amounts of breaking and moving things... so those can probably only be fixed by the map creators...