Fishy_Hippos III
Gore-Spattered Heavy
The Fourth Trap on the map is the hardest trap in the entire level (for any class other than demoman, who can just jump charge across the hole...) because the 2 bars that stay and don't break and are activated by the trap drop and kill you on spikes, the bars are very small and easy to miss and present a very hard challenge for any other class, i'd say either raise the roof of the room a little bit so the TV's and loudspeaker don't knock you into the hole, or make the 2 bars the run horizontally in the room a bit wider, cause i'm sorry but the trap that's in place there isn't even unnecessary since about half the team dies just trying to jump over it in the first place...

