worMatty

Notably Dangerous Demo-Knight
Mapper
I'm not familiar witht hat bug and don't remember seeing it. However I have only played the original non-Skial version of the map.

Attached is the Stripper config, and here is a list of fixes and improvements.

dr_safety_first_final

QoL
🔹
Added an observer cam which follows the bulldozer.
🔹
Show the map's built-in round timer on the HUD.
🔹
Reset round timer to 35s when the bulldozer is defeated.
🔹
Ensured red win on round time end when the bulldozer is defeated.
🔹
Disable the round timer when an ending is chosen.
🔹
Added logic to make the driver of the bulldozer use insults belonging to their class.
🔹
Remove unneeded Announcer and Scout insult voice line ambient_generics, saving edicts.

Exploits
🔹
Players who fall into the mortar pit are killed one minute into the round to prevent stalling.
🔹
The mortar pit damage is increased to kill self-healers.
🔹
Players can no longer be pushed underground by the descending construction elevator.
🔹
Players can no longer avoid ending teleportation by climbing the car park barrier.
🔹
The swinging crates are no longer solid, so physics projectiles cannot throw them off course.
🔹
Hitting the end button after the blue player has disconnected will no longer cause the server to crash.

Note that I had to add a .txt extension to the file to upload it.
 

Attachments

  • dr_safety_first_final.cfg.txt
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