Loaxy
Scarcely Lethal Noob
I think we all can say it's been more of a "hunt the boss down" scenario instead of the "boss hunting reds down" one. I've been a lifelong player since the early release of the VSH/FF2 plugins. I've seen the highs, and the lows of most servers until they've inevitably imploded, or retired. I was wondering if we could adjust some things for the current FF2 plugin(i can help as im learning to code in sourcepawn).
My recommendations:
BOSS/HALE:
50% knockback reduction <---- Main issue.
+add time to weigh-down/stomp mechanic
Make stomp and super-jump on two different cool-down timers
REDS:
Weapons that need Full/Mini-Crits
Demo Primary's (Secondary if boots/basejumper equipped)
Spy Handguns
Would be neat to see a "Glass Cannon" class that has a high-risk, high-reward gameplay. Perhaps make a melee for heavy reduce his speed by 80% and give him 1500% damage?
My recommendations:
BOSS/HALE:
50% knockback reduction <---- Main issue.
+add time to weigh-down/stomp mechanic
Make stomp and super-jump on two different cool-down timers
REDS:
Weapons that need Full/Mini-Crits
Demo Primary's (Secondary if boots/basejumper equipped)
Spy Handguns
Would be neat to see a "Glass Cannon" class that has a high-risk, high-reward gameplay. Perhaps make a melee for heavy reduce his speed by 80% and give him 1500% damage?