★Major Pootis Steeljaw☆

Notably Dangerous Demo-Knight
Post is same as title - [FF2] Quad-Boss Suggestion

Hey, guys. Long time no see, huh? I figured that I'd update you all on my situation, i've been trying to re-learn how to create bosses, configs, etc for bosses in Freak Fortress, and in extent, VSH. And I'd like to update you all on that Richter, Sam Fisher, Blitzkrieg#2 and Adrian Shepard is being put back on track for being created.

If it's possible, I'd like to try, and get these bosses added as a bonus(?) bundle to Skial's FF2 Servers. Of course, you don't need to have it as a bundle.

But, I'm busy at work creating on configs for these characters, and would like to ask if you guys are still accepting bosses. I'm willing to model, rig, config, and update these characters as well.
Expect this post to get updated if feedback goes well.
 
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We already have a varied number of bosses. If you want your bosses to be positively received, make sure they're well made, balanced in regards to the server and are unique in their own right.
 
We already have a varied number of bosses. If you want your bosses to be positively received, make sure they're well made, balanced in regards to the server and are unique in their own right.
I understand, and it's why I plan on trying my best to make them unique from the bosses we already have available. i don't plan on any of them being a reskin of another boss. Atleast, not intentionally. Here's what I have in mind;

Richter has sub-weapons, generated from his rage, as well as featuring the longest melee range, however, deals about 90-110 dmg per hit.
Sam Fisher is a stealth-based boss, featuring lower health, but ability to backstab to gain disguises, as well as sap sentries. He's going to be a hard character to make different from Snake.
Blitzkrieg is not going to be the spammy, computer-destroying version he's known to be, since I don't wanna crash people's games.
And Shepard is going to be classic,half-life character we know from the game, featuring abilities and weapons that are similar to what's ingame.
 
Richter has sub-weapons, generated from his rage, as well as featuring the longest melee range, however, deals about 90-110 dmg per hit.
whats the difference between jack?
Sam Fisher is a stealth-based boss, featuring lower health, but ability to backstab to gain disguises, as well as sap sentries. He's going to be a hard character to make different from Snake.
spyro
Blitzkrieg is not going to be the spammy, computer-destroying version he's known to be, since I don't wanna crash people's games.
blitzkrieg is known for being over the top, ngl he is fun to fight but hurts my eyes so could be good if reduced
And Shepard is going to be classic,half-life character we know from the game, featuring abilities and weapons that are similar to what's ingame.
he uses, what an assault rifle (smg im assuming) a pistol, rocket launcher, shotgun, essentially it sounds like a mix between jack and bill, dunno how you will make him unique but if its just a carbon copy of jack then rip
 
whats the difference between jack?

spyro

blitzkrieg is known for being over the top, ngl he is fun to fight but hurts my eyes so could be good if reduced

he uses, what an assault rifle (smg im assuming) a pistol, rocket launcher, shotgun, essentially it sounds like a mix between jack and bill, dunno how you will make him unique but if its just a carbon copy of jack then rip
Like said, I'm still coming up with idea's for them on how to make them unique. Any idea's you have would be appreciated, though.

> whats the difference between jack?
What i'm thinking is, he doesn't one-shot scouts like Jack can, and his sub-weapons aren't randomly selected on a dice-roll.

> spyro
I didn't know we had spyro, my bad. but i'll try to come up with more idea's in the meantime.

> blitzkrieg is known for being over the top, ngl he is fun to fight but hurts my eyes so could be good if reduced
Yeah, it could be hard to work on him in particular, since he uses the most plugins from what I remember. I loved him as a boss back in my PBfortress days and I remember on my original post for reimplmenting Blitzkrieg that ' everybody would pick him ' and that ' people wouldn't want to focus on teamwork in ff2, since they like to dick around instead. '
Which means he's also the trickiest one to implement.
 
Well the original post has nothing to show in terms of actual files, progression on said projects.

Basically just a wall of text with nothing to back it up with, So once you actually get stuff made, i'm pretty sure you'd need to make a new suggestion with that.
 
Well the original post has nothing to show in terms of actual files, progression on said projects.

Basically just a wall of text with nothing to back it up with, So once you actually get stuff made, i'm pretty sure you'd need to make a new suggestion with that.
Well, alright. thanks anyway, though. I'll be sure to make another post down the line with files, configs, the usual for bosses.
 
Sam Fisher is a stealth-based boss, featuring lower health, but ability to backstab to gain disguises, as well as sap sentries. He's going to be a hard character to make different from Snake.
The other ones I didn't read into much, but this one seems like it can be a huge pain. Being able to disguise means he can heal himself from reds dispencers, and seems a little of a nescience to have to find him every time. Sapping sentries also seems a little uh, odd?, considering if he can be disguised sentries will not attack him, so he can get point blank to an engie and kill him (Ultimately destroying the sentry). Spy bosses are hard to make and weird to balance so gl with it.
 
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The other ones I didn't read into much, but this one seems like it can be a huge pain. Being able to disguise means he can heal himself from reds dispencers, and seems a little of a nescience to have to find him every time. Sapping sentries also seems a little uh, odd?, considering if he can be disguised sentries will not attack him, so he can get point blank to an engie and kill him (Ultimately destroying the sentry). Spy bosses are hard to make and weird to balance so gl with it.
Well, Snake, when he disguises, can't actually heal himself, either. And if that's the case, I can simply assign a -100% healing from medical sources so that it can't happen. And as for the sapping sentries. It's so that when he gets close enough to, say. A sentry camping out in a vent, he can spam-sap the sentry so that he can't get knocked-back, and out of the vent by the sentry. It's specifically designed for certain scenarios like, the vents in Egypt, or Mario-Kart.

Though, If I was adding a character like say.. Aiden Pierce from Watch_Dogs, I'd make it so that the sentry turns BLU instead, and shoots the engies.
Though, in SC - Conviction, the same could also apply.