JoeSwanson1999

Unremarkable User
Chaddiger’s rages either are too OP or are just plain bad.

His Explosion rage is too powerful as the AOE insta-kill can decimate players if the map is small enough. Like Turret Testing. He can teleport, and then unleash the rage and kill everyone without effort.

Solution: Dial back on the AOE significantly and/or shorten the length of time he has it.

Second, his Blubber rage is really pathetic. He makes everyone in range huge and slow and Chaddiger gets crits. It sounds good but it’s not. The crits somehow is worse than his regular fists, which kill almost every class in one hit in most circumstances. So disappointing how I’d hit a slow and huge Scout, and he would not die.

Solution: Make crits actually kill his opponents in one hit.

Third, in the FF2 info box, it says he has THREE rages. This is false. He only has two.

Solution: Fix the info box either by adding his third rage, or change the typo.
 
-1

The explosion rage is soley so players do not rush him down, so he cannot be mowed down by high-DPS close range classes like Demoknight or Spy. What a shocker, you have to think in a FPS game!

Solution: don't rush him down like a dimwit and think about when he might rage

The Blubber rage is very useful if someone who, once again, knows how to think uses it. Players can get stuck in walls or hallways if they've been raged, making them unable to do anything to counteract your rage. This is especially useful in certain campy maps like Abandoned Warehouse and Egyptyspot.

Solution: get good


I will fix the typo shortly.
 
Chaddiger’s rages either are too OP or are just plain bad.

His Explosion rage is too powerful as the AOE insta-kill can decimate players if the map is small enough. Like Turret Testing. He can teleport, and then unleash the rage and kill everyone without effort.

Solution: Dial back on the AOE significantly and/or shorten the length of time he has it.

Second, his Blubber rage is really pathetic. He makes everyone in range huge and slow and Chaddiger gets crits. It sounds good but it’s not. The crits somehow is worse than his regular fists, which kill almost every class in one hit in most circumstances. So disappointing how I’d hit a slow and huge Scout, and he would not die.

Solution: Make crits actually kill his opponents in one hit.

Third, in the FF2 info box, it says he has THREE rages. This is false. He only has two.

Solution: Fix the info box either by adding his third rage, or change the typo.

if he teleports to you
run away
Simple
He can't rage immediately after teleport, learned to add that the hard way with SCP 096...