★Major Pootis Steeljaw☆

Notably Dangerous Demo-Knight
Meet The Heavy -
+ 300 HP, 350 with Chocolate,450 Overheal in vanilla, and 600 in VSH and FF2.
- The Slowest class without GRU, or the Eviction Notice.
+ Very strong DPS at close range
- Low survivability if at close range.

Meet The Doomguy
+++ Oneshots every class except heavy with Overheal.
+++ Can Kill through uber via Berserk.
+++ Makes Dead Ringer irrelevant if they don't have Kunai.
+++ Rockets, Guns, Uber, and Berserk.

My Gripes; Why does the Doomguy punch so hard? When Darth Vader, the dude with a literal lightsaber can't?
He removes the need for Heavies altogether if Medic's don't exist, and can completely void all powerups.

My Suggestion: Buff the Chocolate for Heavy, so that it adds 150 HP instead of just 50. So that Heavy may survive an additional hit. Or Nerf Doomguy's base damage.
 
we have very few people currently working on changing bosses or developing them( @Droplet and @Doktoberfest to be exact) as of late we have given a shot to change sonic and add some more bosses to make this server unique, we have some ideas in mind but thats something for another day.

We see that doom has his ups and downs in terms of gameplay. items (some good and some better) do spawn around the map for him to pick up (cause if you had eyes he pointed it out) and help him on his conquest to rip and tear until it is done. he hits hard and brings the pain even harder, requiring the mercs to change up their set of tools to bring him down. redusing his base dmg (to something like 202 for about 99.999% of bosses) would make him less unique, DR spies would be abundant and the (braindead) EN heavies would run around being annoying as always therefore making him less unique.

as for heavy

change your playstyle to keep yourself away from him, he has a few subclasses

p.s. stop complaining. (this a note from me, not a deciding factor)
 
we have very few people currently working on changing bosses or developing them( @Droplet and @Doktoberfest to be exact) as of late we have given a shot to change sonic and add some more bosses to make this server unique, we have some ideas in mind but thats something for another day.

We see that doom has his ups and downs in terms of gameplay. items (some good and some better) do spawn around the map for him to pick up (cause if you had eyes he pointed it out) and help him on his conquest to rip and tear until it is done. he hits hard and brings the pain even harder, requiring the mercs to change up their set of tools to bring him down. redusing his base dmg (to something like 202 for about 99.999% of bosses) would make him less unique, DR spies would be abundant and the (braindead) EN heavies would run around being annoying as always therefore making him less unique.

as for heavy

change your playstyle to keep yourself away from him, he has a few subclasses

p.s. stop complaining. (this a note from me, not a deciding factor)

Well, there isn't many, if any playstyles to keep away from Doomguy as Heavy, there's the GRU, EN, and that's literally it, he essentially makes the class as a whole redundant.

Edit: And to add onto your post. It's not complaining. I'm simply adding a layer of customization into the mix, nobody even uses the chocolate to begin with, so that Heavy as an entire class, may have some extra survival, and if EN heavies are such a big issue, you could always ask to get them nerfed. It's why we have the forums to begin with. It's why SCP, Sans, and Thomas is gone.
 
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honestly, i'd just say to reduce health by like 5% - 10% and make him a little bit slower. I would have to agree that he'd just be bland if it wasnt for the 650 damage and the scavenger type of playstyle for him