Maple Syrup

Uncharitable Spy
Hello! I would like to suggest another boss on the server. After finishing Pig I took everything learned from boss making and put it into this boss. Decided to get creative with his abilities as well a mix it up with tf2.

Team Fortress Classic Soldier
Description
The Soldier from Team Fortress Classic seems to not be in his game and is confused. Mann.Co is here to help him get right back to the fight! Groovy.


Stats
class: Soldier
health formula: (((850+n)*n)^1.04)
max speed: 295
Currency: 100,000

Abilities
He has nine total weapons and abilities he can buy from the Mann.Co store each being something from their respective class.

Shovel Stats: 50% dmg penalty, 70% faster weapon switch, 40% reduction in push force taken from dmg, 250% damage bonus vs buildings, +1 capture rate, 90% increased air control, 20% faster melee attack speed, 50% dmg bonus when health is <50% of max, -55% sentry dmg, -76% max primary ammo on wearer. Your starting weapon.

He uses Dynamic Jump, Dynamic Melee, Dynamic Stop Taunt, Dynamic InstaWeighdown, and Dynamic Speed Management.

Ability Mann.Co:

This boss does not have rage like other hales. He uses Currency to purchase abilities instead.
He can use a PDA to purchase things from Mann.Co! Up to nine options!

You gain Currency over time to purchase different Buffs and weapons from the Mann.Co store. Each from their respective class!

Max Currency is 100,000 and you start out with 0. You can gain currency as time goes by, by taking dmg, by dealing dmg, and by killing players. When you get airblast by a pyro you gain 8% currency. (Around 8000 Currency)

You gain 2000 Currency per kill as well as 20 per dmg dealt. You also gain 10 Currency per dmg taken. (300 dmg taken would give you 3000 Currency.) Your Currency will go up by 10 every Menu tick.

Jarate will give your abilities an 8 sec cooldown.

You switch to your PDA to purchase items when needed. Each item has a purpose. Some go really good together, but it's up to the players to find out what works. There are many possibilities with this boss and creative ideas that can be done.

Abilities that can be purchased are:

*Rocket Launcher - Good for taking out Buildings. Not great at dmg but can kill any player who is low on hp. 4 rockets gained per purchase.
+Cost 75000 Currency / 80 sec cooldown / 10 sec global cooldown.

*Demoman's Shield Buffs - Gain the def and speed that demoman's shield gives for 10 sec.
+Cost 85000 Currency / 120 sec cooldown / 10 sec global cooldown.

*Supportive Buildings - Purchase engineer's buildings to help you in battle. You only gain 150 metal per use.
-Dispenser gives ammo for Rocket Launcher but only a small amount.
-Sentry can keep an area in check and give you breathing room. Only level one and can be easily destroyed.
-Teleporters can help you traverse the map and sneak up on enemies.
+Cost 30000 Currency / 60 sec cooldown / 10 sec global cooldown.

*Disable Near by Buildings - Have near by sentries stunned for 12 sec. Courtesy of the Spy.
+Cost 25000 Currency / 60 sec cooldown / 10 sec global cooldown.

*Scout's Cola - Gains the effects of the Crit-a-Cola for 15 sec. (Might be safe to drink.)
+Cost 32500 Currency / 80 sec cooldown / 10 sec global cooldown.

*Medic's Quick-Fix - Gain the Knockback resist from the Quick-Fix. Lasts 12 sec.
+Cost 50000 Currency / 150 sec cooldown / 10 sec global cooldown.

*Ignition - Ignite melee range players with flames dealing 12 dmg a tick. Quite effective against low hp classes, though pyros can deny this rage.
+Cost 55000 Currency / 180 sec cooldown / 10 sec global cooldown.

*Darwin Shield - Gains Sniper Darwin shield fire resist for 12 sec.
+Cost 23500 Currency / 75 sec cooldown / 10 sec global cooldown.

*Sandvich - The product that can heal you! Heals 5% hp but has the longest cooldown out of all abilities and consumes quite a bit of Currency.
+Cost 47500 Currency / 210 sec cooldown / 10 sec global cooldown.

Themes
Audiomachine - Blitzkrieg
Audiomachine - 10 Inch Nails [D & B Mix]
London Symphony Chorus, Richard Hickox, London Symphony Orchestra - Carmina Burana: V. Ecce gratum

Link
Here is the dropbox link and more detail as well as a picture on in the allied modders page as well. All plugins should be in zip file.
TFCSoldier V1.3.0
https://forums.alliedmods.net/showthread.php?p=2681640
There are fastdl files as well!

Once again thanks for reading and all the feedback with Pig! Could not have come up with this without the practice. Had a lot of fun making this one, and this hale is probably my biggest one yet. .-. Any advice would also be helpful!
 
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The ability to buy things seems like a unique idea. Wouldn't mind giving it a test run.

+1
 
1+ would be a nice change for once in terms of abilities, also might it be possible for him to earn like 500 points for every 1k or 2k points of damage he takes? or is that asking too much?
 
1+ would be a nice change for once in terms of abilities, also might it be possible for him to earn like 500 points for every 1k or 2k points of damage he takes? or is that asking too much?
I can't set how many points he gains for a certain amount of dmg taken. Only for how many he gains per dmg taken.
 
I can't set how many points he gains for a certain amount of dmg taken. Only for how many he gains per dmg taken.
Do forigve me after re-reading what you are referring to and mostly my fault, with the points I meant the currency he uses to buy weapons and whatnot from the pda that if he could gain maybe a few hundred for a certain amount of damage taken.
 
Do forigve me after re-reading what you are referring to and mostly my fault, with the points I meant the currency he uses to buy weapons and whatnot from the pda that if he could gain maybe a few hundred for a certain amount of damage taken.
You're fine. When he takes dmg its 10 for every point of dmg. So if he were backstabbed by a spy and it does around 2k dmg (not exact just an example) that is 20k Currency he gains.
 
*Update*
Added some minior changes to the boss to fix him up and to clean cfg a bit. This should be last change.
*Added some visual cues and updated sound cues for all abilities. Was mainly done for Darwin shield.

Can still use same download link.
 
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