the 1st trap in Office is unique because it's supposed to be a "humiliation" trap- whoever falls in has to wait to be slaughtered by Hale once he finishes off the other players.
the problem is that in these cases, Hale goes to finish them off first while the other players safely pass all the traps he's not manning.
the thing is that aside from the door, the thing preventing players from leaving that trap is a trigger_move set to push back anyone who tries to escape (I think this currently affects Hale as well)
instead, there should be a func_respawnroomvisualizer tied to a BLU team func_respawnroom (that way, Hale can go through freely and RED team is blocked unless they win the round)