Introducing Crash Medieval, a port of an ancient CS 1.6 map to Team Fortress 2. Crash Medieval has been ported as faithfully as possible with some tweaks and additions:
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- Changed Trap 15’s button appearance so Hale is no longer pressing the wrong shiny thing - unless it’s on purpose.
- The fake Nitro on the second trail route has been promoted to a real Nitro. Because pretending was boring, so expect a boom in user engagement.
- Every button has been re-position for intuitive alignment for Hale's who have issues with spatial awareness. In short, they now make sense.
- The ? boxes in the open arena now heal players when broken. A reward for reckless smashing.
- The dungeon arena is now brighter. You can actually see what’s killing you.
- Merged the original second ending into the first to give Hale more incentive to win and eliminate runners. Streamlined murder efficiency.
- Difficulty has been re-balanced to be way tougher on runners. Playing as Heavy is now officially hard mode - good luck waddling to victory, better equip GRU.
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