I just realized I made happy little accident in v1 of the map. The one simple mistake in the "trap balance" code caused 13 traps gets disabled every round regardless how much red team are there. Additionally I fixed:
-reviver gift respawn points
-in tankblast minigame, activator can get airblasted off the tank by pyros
-and compiled in LDR only to reduce unnecessary brightness
I hope I don't find any more bugs in this map.
https://gamebanana.com/mods/74560
-reviver gift respawn points
-in tankblast minigame, activator can get airblasted off the tank by pyros
-and compiled in LDR only to reduce unnecessary brightness
I hope I don't find any more bugs in this map.
https://gamebanana.com/mods/74560