Kah!

Scarcely Lethal Noob
Hello there,

I made an account here to be able to suggest a recent map I have made (which got official released on gamebanana yesterday). Although I'm not really playing on your servers I'm trying to make people get interested in this map by playing it, and it's always something nice when you get a new map you can play.

Gamebanana link: tf2.gamebanana.com/maps/186222

I will quote what I wrote on Gamebanana here:
Since I was done with dr_aufgeben I decided to make another map, this time a much much better one. It took some time to do and required a lot of patience, I wanted it to be perfect.

The map as 17 traps currently, and is in beta stage. It as minigames such as bumper cars (you can use spells), survival (skeletons chase you), jump (jump over spinning object) and floor break. And of course, instant win which teleports you to the activator so you can kill him. Some of the traps are easy, while other traps are hard and sometimes even a bit tricky to make it out alive from. I'm not enterily sure if it's fun with 32 players, it's only out on 24 players server for now and it's working smoothly there.

If you find any bugs, glitches or exploits please tell me so I can fix it. All help is appreciated!

If you are wondering how well the performance of it is, I can tell you I got a big community to try it on their 2 deathrun servers (both EU and 24 maximum players) and it's working very well on them and it's quite popular. One of the reasons to why I do this is because I see you have 32 players as maxium players, and I want to see how well it works with that. Try the map and tell me what you think, I would love to get some pros and cons about it!

Sincerely,
Kah.
 
Skial's Deathrun is a modified version of VSH, so there could be problems. If any of the minigames involve the activator (in this case Saxton Hale) with the intent to have him be easily killable, it won't work out so well. The instant win teleporting the player to kill Hale would not be a good idea either since he can have over 30,000 health.
 
The instant win teleporting the player to kill Hale would not be a good idea either since he can have over 30,000 health.
that's why DR maps use a game_round_win entity with Team set to 2. instant-win teleports send it the RoundWin command, which ends the round with the set team as the winner, triggering Hale's humiliation phase
 
that's why DR maps use a game_round_win entity with Team set to 2. instant-win teleports send it the RoundWin command, which ends the round with the set team as the winner, triggering Hale's humiliation phase

I assumed that Kah intended the win to be by killing the activator and not entering the instant win itself. I'm stupid sometimes.
Still, the minigames could be problematic with his health.
 
the minigames could be problematic with his health.
true, I'm not even sure if the health given by the VSH plugin is compatible with the "SetHealth 0" method of instantkilling (that's how the hole to hell works in the Halloween maps, there's only a trigger_teleport down there that also sets your health to zero)
 
true, I'm not even sure if the health given by the VSH plugin is compatible with the "SetHealth 0" method of instantkilling (that's how the hole to hell works in the Halloween maps, there's only a trigger_teleport down there that also sets your health to zero)

I'm not sure either, I will have to test that out at some point, since it would be a much easier way of doing things.
 
Thanks for telling me that, I had no clue. I took a closer look at the trigger_hurts regarding the jump minigame and bumper cars. I decided to put the damage at 99999, which I doubt any hale will have as his HP. And yes, when picking instant win the hale enters the humiliation phase, red still win even if they can't kill him. Should work fine on your server.

GameBanana download updated.
 
Thanks for telling me that, I had no clue. I took a closer look at the trigger_hurts regarding the jump minigame and bumper cars. I decided to put the damage at 99999, which I doubt any hale will have as his HP

Hale can only take up to a maximum of 500 damage from trigger_hurt, so he would not die instantly no matter what you set it to.