https://gamebanana.com/mods/419715
I've released an update for dr_PQ. Among other additions, improvements, and optimizations, this nerfs specific platforming obstacles deemed pain points for Skial players.
Full changelog:
Additions/Changes
-Updated credits
-Added more textures, sound effects, and custom particles
-Minor balance tweaks to several traps
-Tweaked platform timing in stage 2
-Added colorblind aides for simon sections in stage 3
-Changed trap 10 to something more intuitive
-Reorganized stage 4, adding 1 new trap and overhauling 3 others
-Changed respawn button condition from C rank to B rank
-Overhauled ALL minigames! Minor revisions to jump minigame, major revisions to fight minigame,
and all other minigames have been completely replaced with new ones
-Overhauled [REDACTED]
Fixes/Optimizations
-Various audiovisual fixes
-Massive VScript refactor: optimized logic for timer, ranking, session record, dice roll, teleports,
motivator, and secret counter, saving dozens of edicts and significantly reducing I/O overhead
-Optimized minigame/motivator overlays, saving around 10MB
-Re-encoded minigame themes, saving around 1MB
-Fixed janky movement restrictor in minigames, now uses a FREEZE_INPUT condition
I've released an update for dr_PQ. Among other additions, improvements, and optimizations, this nerfs specific platforming obstacles deemed pain points for Skial players.
Full changelog:
Additions/Changes
-Updated credits
-Added more textures, sound effects, and custom particles
-Minor balance tweaks to several traps
-Tweaked platform timing in stage 2
-Added colorblind aides for simon sections in stage 3
-Changed trap 10 to something more intuitive
-Reorganized stage 4, adding 1 new trap and overhauling 3 others
-Changed respawn button condition from C rank to B rank
-Overhauled ALL minigames! Minor revisions to jump minigame, major revisions to fight minigame,
and all other minigames have been completely replaced with new ones
-Overhauled [REDACTED]
Fixes/Optimizations
-Various audiovisual fixes
-Massive VScript refactor: optimized logic for timer, ranking, session record, dice roll, teleports,
motivator, and secret counter, saving dozens of edicts and significantly reducing I/O overhead
-Optimized minigame/motivator overlays, saving around 10MB
-Re-encoded minigame themes, saving around 1MB
-Fixed janky movement restrictor in minigames, now uses a FREEZE_INPUT condition