★Major Pootis Steeljaw☆

Notably Dangerous Demo-Knight
OPM:
+ Oneshot's any class, no matter what.
+ Glide Capability.
+ Rage negates all knockback temporarily.
- Low HP to counteract his power.

Rock:
+ Oneshot's any class without Overheal, makes Heavies, Pyroknights, and Backup-Banner's to an extent irrelevant.
+ Rage negates all knockback temporarily.
- Slow Speed to counteract his power.

Doomguy:
+ Oneshot's any class without overheal, makes Heavies, Pyro's, DR spies, Banners, and bonk useless with powerups, and with base kits.
++ Godlike difficulty is pointless as doomguy still has powerups. Thus making it irrelevant.
- There is nothing to counteract his power. Rage still blocks sentries, but doesn't give knockback immunity.

Edit: I'm suggesting that Doomguy's Godlike mode requires a fix. And that something needs to be done with a penalty, so that he'll be on par with Rock, and OPM. Because nobody likes dying to minicrit rockets and shotguns, right?
 
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Rock is perfectly balanced in my opinion but just needs a slight more speed boost for his rage. OPM is underpowered because of his bad health, maybe make his rage make it so he kills anything because (from what ive heard) he only kills in one punch with a serious punch and reduce his knockback in general with a health boost. Doom needs a health and speed reduction and only remove 1 powerup for each difficulty
 
Doomguy is fine, OPM is perfectly fine, rock needs a small speed boost on rage.
Doomguy's "Specials", as you call them, are a seperate plugin with over 3k lines of code, so if you'd like it "Fixed for godlike", do it yourself.