I understand now
What you're referring to are the special items in the Give Weapons plugin exclusive to donors, created by the plugin author.
2129 - Pocket Protector (Battalion's Backup with different Rage mechanic: Build rage by gaining health from medics. Unleash Rage for minicrits, but buff causes inability to gain health from medics for duration of buff).
2141 - The Texas Ten-Shot (Frontier Justice mod: 10 shots, damage buff for each consecutive shot, more max ammo, very slow reload, also has a domination symbol thing near its muzzle)
2161 - Texan Love (Big Kill mod, but meant for engy secondary: Faster shooting and more accurate, hopefully can shoot sappers off buildings with a full clip, but slow reload and heals slower)
2127 - Some special direct hit a friend requested: 2 shot clip, fast shots like the Direct Hit, extra damage like the DH, minicrits airborne targets like the DH, increased damage taken from bullets like the Pain Train
2159 - A testing Dalokohs Bar weapon I added to see if I could make other classes have temporary +50 max health. It *sorta* works right, but it's more of a testing item, so avoid.
2433 - Same as above, but for the Fishcake
2228 - The Army of One: A special type of Black Box that I saw on a YouTube video (Disabled on Skial)
2009 - A shotgun that uses the Frontier Justice Model but with normal attributes, since the normal shotguns are buggy. Primary Shotty.
2193 - Fighter's Falcata. Faster fire rate, more damage, but -15 hp when you hit somebody.
2171 - Khopesh Climber. Climb walls by whacking them! Thanks to Mecha the Slag.
2197 - Rebel's Curse. It's a wrench. A glowy purple wrench. IT DISSOLVES THINGS.
2058 - a Jar of Ants
9266 - Horsemann's OP Headtaker- makes you like the Horsemann! (Disabled on Skial)
5142 - Golden Gunslinger
The OP Direct Hit you mention is 2127. The rest of these items are less OP and are more favored toward the player using them (2159 gives a permanent +25 health and 2433 gives a permanent +100 health (Long as you don't die or touch a resupply))
9266 and 2228 are disabled on our servers BECAUSE of how severely OP it is in favor of the player using them. 9266 is just an insta-kill, and IIRC 2228 was just infinite rockets with the black box's +20HP.
I understand the frustration with fighting players who use 2127 and I'm certainly part of the problem (It's the ultimate "piss off" to players trying to PVP me when I'm doing something else), its still possible to fight against in most scenarios. I added that extra exit out to below spawn because of the spawn camping awesomebox loves to breed.
I think Bottiger can adjust the stats of the weapon, make the bullet weakness stronger, not sure. I think adding stronger nerfs would be more ideal than simply disabling it. Disabling it would piss a lot of people off.