Map link - https://gamebanana.com/maps/187778
DR_4Halls seems to have received a massive update 8 months ago with 14 overhauls , 3 improvements , 12 additions , 21 adjustments and a bugfix which sounds exciting to try out.
I'm not sure why 4Halls was originally removed however if its because of griefer spies who would cloak/sneak past the first area and make it to the final area unimpeded to trigger the countdown alerting all players to enter one of 2 trains in the final area and upon failing to do so would kill all players overtime who didnt make it to the trains there's now an addition where a train will automatically be chosen if Hale fails/stalls to select one to blow up though I'm unsure if it would choose the train the griefer would be on or not its definitely much better than nothing? also improved is that Hale now has better visibility of reds side of the map which should help catch griefer spies and if anything we can report griefers right?
DR_4Halls seems to have received a massive update 8 months ago with 14 overhauls , 3 improvements , 12 additions , 21 adjustments and a bugfix which sounds exciting to try out.
I'm not sure why 4Halls was originally removed however if its because of griefer spies who would cloak/sneak past the first area and make it to the final area unimpeded to trigger the countdown alerting all players to enter one of 2 trains in the final area and upon failing to do so would kill all players overtime who didnt make it to the trains there's now an addition where a train will automatically be chosen if Hale fails/stalls to select one to blow up though I'm unsure if it would choose the train the griefer would be on or not its definitely much better than nothing? also improved is that Hale now has better visibility of reds side of the map which should help catch griefer spies and if anything we can report griefers right?