Ask @Drum to fix it.

It would be more preferable to disable it entirely because it can be exploited on various maps, not just dr_office. The only other solution is for Drum to fix every Deathrun map on Skial which I highly doubt he has the time to do
 
I sent a PM to Drum about a way to partially fix it, since I know how to make it so RED team can't activate the traps

if I knew where in the maps engineers could teleport, I could try to fix that too, though it's possible it might be an issue with the plugin
 
I sent a PM to Drum about a way to partially fix it, since I know how to make it so RED team can't activate the traps

if I knew where in the maps engineers could teleport, I could try to fix that too, though it's possible it might be an issue with the plugin
Yeah I uploaded it but lost the link. I'll upload it when I get home tonight.

@Bottiger it looks like the engie teleport ability just causes a bunch of problems with maps, maybe a different ability would be better.
 
Yeah I uploaded it but lost the link. I'll upload it when I get home tonight.

@Bottiger it looks like the engie teleport ability just causes a bunch of problems with maps, maybe a different ability would be better.
Do any other classes have a special ability? If no then engies shouldn't either.
 
I don't think scouts can double jump. The last time i played they couldn't.

Care to list them please?

To my knowledge not all of them have special abilities. Only some

Scouts are at reduced speed and can't double jump
Demomen with a shield can charge once
Engineers can teleport a short distance (2 charges)
Deadringer only lasts for half a second or so, it can help you surive some traps and is only useable once if I'm correct
Normal cloaks last a very short time
Heavies can have increased speed with the gloves of running urgently but it drains their health when in use
Medic is the fastest class out of all the mercs which can be considered a perk depending on who you ask

There's other things you can do such as drain your health and run really fast with the escape plan but if you take any small amount of damage you'd die
 
Now the engineers are able to build normal buildings and they're exploiting it by getting behind motivators and afk killers
 
Teleporting doesn't work anymore... but now apparently Engineers can shrink? I don't think this is a good replacement...