Declined Deathrun class abilities.

Discussion in 'Suggestions' started by Dragontamer, Jun 10, 2018.

  1. Dragontamer

    Dragontamer Truly Feared Pyro Contributor

    Steam:

    So I've been thinking about how some classes in deathrun have certain abilities that gives them an advantage. Some being spy, pyro, demo, Soldier and medic (sort of). So why not give the other classes abilities also? Here's what I'd suggest.
    • Scouts ability: One double jump, using it will take 50% of his health, and medkits are scarce in DR maps, so this will have to be used carefully. If its impossible to do with the regular double jump, than it could work with the Atomizer. And if you say "Well his speed is basically an ability" powerjack pyros run faster than him.
    • Heavys ability: Allow him to use the buffalo steak only once, combining with the GORU, giving him a temporary speed boost.
    • Engineer's ability: Allow him to build a teleporter entrance and exit only once, So that if he builds a tele behind a trap and then gets through the trap first, he can build an exit so others can pass the trap. Give him 100 metal to build these, disable dispensers and sentries, and disable ammo drop on death.
    • Medic: While medic has his 3 health per second, it doesn't feel like enough for a "ability." Maybe allow him 1 crusader's crossbow bullet to use on a class?
    • Snipers ability: Allow him to do the bushwaka jump that takes away 25-35 health, so that snipers don't repeatedly use it, also disable the cozy camper (if it hasn't already.)
     
    Last edited: Jun 10, 2018
  2. Pepe ツ

    Pepe ツ Spectacularly Lethal Soldier Contributor

    -1
     
  3. lolmen455

    lolmen455 Uncharitable Spy

    Steam:

    YESH +1
     
  4. Luke

    Luke Legendary Skial King Contributor

    Steam:

    Big -1 to the engineer change, from an admin perspective I can already see the griefing.
     
    • Agree Agree x 1
  5. Bottiger

    Bottiger Administrator

    Steam:

    Scout double jump was disabled specifically to stop map abuse.

    Heavy already gets to use GRU.

    No to teleportation. People were whining about them being used to grief which was why they were specifically disabled in the first place.

    "allow him 1 crusader's crossbow bullet to use on a class"

    Healing other players was disabled because it allowed people to stay alive indefinitely in a trap.

    Climbing is not allowed. Again movement needs to be highly restricted to prevent the breaking of maps which assume you can't climb walls or double jump.

    We have spent a long time getting to the class abilities on death run that we have now after years of complaints and refinement. You need to think about all the possible manners of abuse.
     
    • Agree Agree x 1
  6. Dragontamer

    Dragontamer Truly Feared Pyro Contributor

    Steam:

    This was a long time ago, so I just left the thread abandoned because I thought it was a dumb idea later on. Yeah I didnt think of the grief possibilities, and i didn't like my idea after all so I'm fine with this being declined.
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice