Umity

Somewhat Threatening Sniper
I would like to request that the color of skyhigh resort to be changed to a darker color that is not white. The map is blinding. It's very difficult to see the easter bunny when he is played on this map. Players can't see hale's health and their damage because the color of the text blends in with the color of the map. If the map color could be changed to a darker color like grey that would be great.
 

Zeek

Somewhat Threatening Sniper
Here's an edited version with less eye stabbing lightning:
With working cap point.
Without cap point (as all our versions)

Original:
whiaFMT.jpg

Edited:
uFbjkw2.jpg



Tweaked upon a _b6 ver. source which was fixed, optimized, with custom func_nobuild and with "b7 and b8 fixes" (bigger ammo packs + backdoor teleport, etc).
Self test looks fine, compiling went fine, frames are fine.

If someone could check this out that would be gr8 k tnx \(◐ᴗ◐\)

-note: the balloon and it's path were completely removed (unlike in out current b8_nb version), however this source fixed the sentry exploit by placing boundaries on the balloon path. with that + cap point we could have the balloon back or something idk
 

Chance

Australian Skial God
Contributor
Here's an edited version with less eye stabbing lightning:
With working cap point.
Without cap point (as all our versions)

Original:
whiaFMT.jpg

Edited:
uFbjkw2.jpg



Tweaked upon a _b6 ver. source which was fixed, optimized, with custom func_nobuild and with "b7 and b8 fixes" (bigger ammo packs + backdoor teleport, etc).
Self test looks fine, compiling went fine, frames are fine.

If someone could check this out that would be gr8 k tnx \(◐ᴗ◐\)

-note: the balloon and it's path were completely removed (unlike in out current b8_nb version), however this source fixed the sentry exploit by placing boundaries on the balloon path. with that + cap point we could have the balloon back or something idk
I like it, +1
 

Umity

Somewhat Threatening Sniper
Here's an edited version with less eye stabbing lightning:
With working cap point.
Without cap point (as all our versions)

Original:
whiaFMT.jpg

Edited:
uFbjkw2.jpg



Tweaked upon a _b6 ver. source which was fixed, optimized, with custom func_nobuild and with "b7 and b8 fixes" (bigger ammo packs + backdoor teleport, etc).
Self test looks fine, compiling went fine, frames are fine.

If someone could check this out that would be gr8 k tnx \(◐ᴗ◐\)

-note: the balloon and it's path were completely removed (unlike in out current b8_nb version), however this source fixed the sentry exploit by placing boundaries on the balloon path. with that + cap point we could have the balloon back or something idk
Less blinding +1 <3

also zeek is bae
 
Last edited:

Darkstar

Sufficiently Lethal Scout
Contributor
Here's an edited version with less eye stabbing lightning:
With working cap point.
Without cap point (as all our versions)

Original:
whiaFMT.jpg

Edited:
uFbjkw2.jpg



Tweaked upon a _b6 ver. source which was fixed, optimized, with custom func_nobuild and with "b7 and b8 fixes" (bigger ammo packs + backdoor teleport, etc).
Self test looks fine, compiling went fine, frames are fine.

If someone could check this out that would be gr8 k tnx \(◐ᴗ◐\)

-note: the balloon and it's path were completely removed (unlike in out current b8_nb version), however this source fixed the sentry exploit by placing boundaries on the balloon path. with that + cap point we could have the balloon back or something idk
:3 Zeek you showoff :P I'm impressed... I Love the idea +1 AGAIN :)
 

Zeek

Somewhat Threatening Sniper
If no one else has an opinion about the working/non working cap points, this one (without cap point) is the most similar to the one we have (/◔ᴗ◔)/

It's only been user tested (2) on my end.

-EDIT-
Yea, the sole difference is on cap point object.
 
Last edited:

Terrapieseven

Uncharitable Spy
what're the differences between the one with no cap and the one with a cap? just the cap?
if so use the one with the cap