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+1 I would like to see this back, I know there was an exploit to do with the motivator but I can easily fix that.
 
+1, I for one liked it despite its exploits and bugs, but if CT is willing to fix the exploit I think the number of people who didn't like the map simply because of the exploit would be willing to play it again.
 
This map was returned around the autum/winter of last year and was not popular. It also has many issues that need resolving.

If a mapper wants to invest time in correcting the defects with this map it could try it again but it was only popular for a few.

If you want to keep maps you love you have to get them voted for or they get removed by bottiger
 
This map was returned around the autum/winter of last year and was not popular. It also has many issues that need resolving.

If a mapper wants to invest time in correcting the defects with this map it could try it again but it was only popular for a few.

If you want to keep maps you love you have to get them voted for or they get removed by bottiger
This is good to know, thanks Sakiko.
 
I heard orginal creator might be working on a new version but I am not sure, don't get excited.
 
I don't understand why motivator secret needs a fix motivator kills everyone when reached the end.
 
I don't understand why motivator secret needs a fix motivator kills everyone when reached the end.
There were a couple other issues with the map, such as if Hale didn't pick a door that kills you at the train track part, the motivator would just come and kill everyone.
 
There were a couple other issues with the map, such as if Hale didn't pick a door that kills you at the train track part, the motivator would just come and kill everyone.
I totally forgot about that one. It should be fairly easy to modify that so that doesn't happen, though. Make the doors auto-open after a certain time or just have it be random every time and Hale doesn't pick.
 
I have given a fix to bottiger so we'll just have to see whether he wants to put it back or not.

If it does get added here is the changelog for anybody interested:
  • One set of doors is now breakable (5000 damage required) which should prevent hale from deliberately holding the reds back, he will either have to continue or if he is afk it allows reds to get past.
  • The razor train will be triggered when the motivator turns the corner in the corridor, this should stop anybody from camping in the tunnel.
  • Also removed some unnecessary no draw areas that caused hale to see the void. (Causing horrible graphical issues)
 
The razor train will be triggered when the motivator turns the corner in the corridor, this should stop anybody from camping in the tunnel.
I was going to mention that (IIRC) the runners automatically lose when the motivator gets to the end, but this helps to prevent delaying the round
 
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+1

Basically the ONLY horror related map that I loved.
I had a weird addiction with the noice the chaser made.
 
I was going to mention that (IIRC) the runners automatically lose when the motivator gets to the end, but this helps to prevent delaying the round

I believe it also starts hurting people when it goes through the vents but it was just unnecessarily delaying the round.

The main issue was definitely hale deliberately not opening the doors which meant red would die though :p
 
I believe it also starts hurting people when it goes through the vents but it was just unnecessarily delaying the round.

The main issue was definitely hale deliberately not opening the doors which meant red would die though :p
Incase you didn't notice while you were on the DR server yesterday, that wall in the roulette minigame seems to be extremely buggy. Just a heads up.
 
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