CiNiC

Gaben's Own Aimbot
Contributor
974FC1BB1DF8433CAD8237B66247DEE2AEBFAE80

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Not sure, but I believe the bots are acting weird? A second before this, I cleared their entire enemy team, who were all spies. Literally 5 spies, all just jumping up and down in the corner of the glass looking through spawn.
Now, my entire team is spies (except for one engy who hasn't died and respawned as another class yet), and the entire red team is engies, with 6 sentries all built next to each other right outside the lower battlement spawn doors.
 
I wouldn't be able to describe that as well as others, but I do think this is just the bots freaking out with it being PLR. I'm just bringing it to attention, in case anyone wants to see if there's a way to fix this.
 
I wouldn't be able to describe that as well as others, but I do think this is just the bots freaking out with it being PLR. I'm just bringing it to attention, in case anyone wants to see if there's a way to fix this.

Well I know if you have bots on custom maps that they either sit there in spawn or act up. If it was a community made plr map then that could be your problem.
 
They're on a union break.

Edit:

Sorry, the Spies are on a smoke break, the Engineers are the ones on union break.
 
it'd be funny if Valve programmed the bots to spycrab in maps that they're not compatible in
 
Have bots ever worked on plr properly? There is pathing, but the AI isn't really there for them to play PLR correctly, so I think they're just glitching out.
 
Have bots ever worked on plr properly? There is pathing, but the AI isn't really there for them to play PLR correctly, so I think they're just glitching out.
Back when you guys had Pipeline 24/7, the bots were ONLY Sniper or Spy. On Stage 2, the bots didn't even move...
 
we should just get rid of the fucking bots because nobody likes them