Pedro the fabulous

Totally Ordinary Human
Contributor
Master Mapper
Hello!

I've been working on fixing most minigame bugs on the jailbreak minecart map for the past week, more or less. This is the result.
BSP link
VMF link
Although BSP and VMF name differ, they are exactly the same. The BSP was just compiled then the name was changed.
  • Football can now be pushed (For some reason, the soldier's melee do very little push. Blame TF2)
  • Fall game glass now activates when the last block is broken, to avoid mass deaths by careless guards.
  • Four corners can no longer be broken/griefed easily without using huge firerate weapons on the buttons
  • Deathrun 3path choice trap can no longer be broken
  • Bowling made unactivateable, cause I can't fix it.
  • Ninesquare medic escape removed
  • Ninesquare blocks falling down that are stopped by a mass of players might hurt and kill them.
  • Cleaned ninesquare, made the pink button only activateable by any non-melee damage including damage from prisoners.
  • Cleaned Club Glod
  • Boxgame will no longer have boxes spawn inside themselves, but there's a chance more than 4 (max 6) boxes spawn.
  • Medic HP 20hp/s --> 13hp/s (heal every 0.5 seconds)
  • Bottom left armory entrance cell made slightly more viable by making the first door take less HP to destroy, and unified the breakable floor and bed to break at once.
  • Flappy burger tables HP increased 1000-->2500
  • Few other stuff I can't remember or aren't important enough
  • Moved tardis call button behind the tree next to club glod
 
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Talking of bowling, I did manage to get it to a playable state in a version I was working on.

Great job, but since you disabled bowling and nobody usually plays it I guess it's not worth trying to fix that?
 
Talking of bowling, I did manage to get it to a playable state in a version I was working on.

Great job, but since you disabled bowling and nobody usually plays it I guess it's not worth trying to fix that?
I simply put glass over the buttons, but the mechanism is there. I'd like to see how you managed to do it though, if you're okay with that. I tried getting a better mass on the blocks and making the floor slippery, but neither worked.
 
Well I found there's no way of simply making it go further now, what I did find though is that you can make it go it's optimum distance. Which in the bowling ball's case just reaches far enough to hit the skittles.
 
Well I found there's no way of simply making it go further now, what I did find though is that you can make it go it's optimum distance. Which in the bowling ball's case just reaches far enough to hit the skittles.
I've also been thinking that perhaps bowling isn't even really that much of an use and we could replace it with some other minigame, but i'm not sure what to do with bowling.