hilarious

Mildly Menacing Medic
In ZE, when a leader wants to focus on a location(such as zombie teleports, traps, defenses), they can aim their crosshair to place a marker directly where their crosshair meets a solid object.

If the marker is placed on a brush entity or moving object, the marker and its message are paired directly to that object's origin. This typically wouldn't be an issue if the marker was still generally placed around the intended location. However, due to the fact that the origin of moving objects/brushes are sometimes extremely far away from the actual object itself, the marker can get misplaced or even go offscreen from the original location, often making that marker useless or misleading for players.
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Ex. on ze_m0w0m_b4_f2, placing a marker on this structure circled in blue causes the leader marker to actually get placed somewhere entirely different on the top right

This gets really frustrating when you're leading a map and your market gets sent out of bounds, making it moot and forcing you to place another marker. from my experience, i know that a lot of other ZE leaders share this same issue.

I understand that there is some use out of this behavior, especially when the team needs to track a quick-moving object(ie. bosses, npcs), which is why i suggest making this behavior toggle-able for the leader. A command/leadermenu option such as "Marker Locking" or /markerlock, for example, could act as a toggle for this behavior.
 

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