Keres

Uncharitable Spy
Contributor
Rocketeer-based subclass for the airstrike, removes your ability to MG or use melees in exchange for very generous statbuffs to your rocket launcher.
Sorta like the Cleaners carbine for sniper or boxing heavy.
Right now the Airstrike has good buffs on paper, but they're pretty bad in actual use.
Green: Straight Buffs
Yellow: Rebalance/Rework of existing buffs or stats
Red: Nerfs that don't already exist on it's VSH buffs/the stock airstrike.
+50% Ammo capacity (For better ammo economy)
+25% Firerate (firerate stacks with default 65% buff given when rocket jumping for a total of 90% when rocket jumping
Does minicrits by default (eliminates damage falloff and cancels out damage penalty a bit)
+40% Projectile speed (50% is a little unnecessary)
+40% Reload speed% (50% Is kinda excessive for this)
-25% Self-blast damage (Overwrites default -15% Self-damage debuff)
-25% Damage penalty (Overwrites default -15% damage debuff)
Eliminates -10% explosive radius penalty
Gives 1 rocket in the clip every 300 damage
(To supplant additional DPS-making ability)
Melees do zero damage (INCLUDING MGs) (I would have made it so you cannot equip them whatsoever but if you have nothing in your secondary slot to deploy if you run out of ammo, That might cause something weird to happen)

I tried to cancel out or equalize some new buffs so they wouldn't be too OP, while giving buffs which indirectly benefit from nerfs given
Ex: nerfing damage allows me to give a better self-damage buff in addition to slightly nerfing it's reload and projectile speed to allow for a higher firerate.