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+1. We first met on Jailbreak and we didn't really fancy each other much. I was vexed with him and then I got onto Skial and I saw that he had sent a formal apology message to me which I thought was very flattering. I would love him to be an admin for which he is truly a great person and is very mature. Not only is he a great person, he is also an amazing Skial member. He has a great play time and his ban/mute history is astounding, literally no 30 minute mutes/bans or anything. He would be an utmost admin.
 
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Since you've taken interest in TRADE | EU, I thought I'd leave a question relative.
  1. An Engineer has setup a teleporter in Spawn, it's not active, how do you proceed? Be sure to take ALL aspects possible when answering this question.
  2. Later his tele is setup and active, how do you proceed?
 
That's fine. It had to happen, so here we go:

Question 1:
Scenario 1: Teleporter is an entrance: Nothing for me to do here as long as he is not planning to place the exit in an exploitable area.

Scenario 2: Teleporter is an exit: I'd be warning that engineer that spies might enter the base and it is not advisable to let this happen as that will be considered griefing. He should definitely not place an exit in the spawn and I'd advise to destroy it and not do it again or keep it up but be in responsibility for any upcoming punishments. Up to this point I can not take any action as nothing has happened yet. But since he has been warned, it can be considered intentionally helping the enemy team once he brings the exit online to let spies inside.

Question 2:
Scenario 1: Teleporter is an entrance:
There is nothing wrong about it. Teleporters can be built within spawn in trade servers and to my thinking is not considered exploiting of the map. The teleporter may lead anywhere outside the spawn, just not into some exploitable area to which the engineer would be exploiting the teleport device. That is a bannable offense. Considering it is his first offense the result would be sm_ban "#[U:1:2345678]" 1440 "exploiting map"

Scenario 2.1: Teleporter is an exit for teammates: If the teleporter is meant to be a secure and safe way for the engineer or his teammates to teleport back into spawn (no enemy spies), there is nothing to complain about. Again, teleporters can be built within spawn here and are not considered exploiting map in any way.

Scenario 2.2.1: Teleporter is an exit for teammates and unknowingly enemy spies: This is a rather uncommon scenario but it can happen. The engineer is setting up a teleporter for the team unknowingly letting spies enter the base which will of course take their chance stabbing people who are probably AFK doing trade business. In any of both ways (the 2nd to come) I would ask the engineer to destroy his teleporter first. Here he can either ignore or destroy his teleporter. If he destroys the teleporter immediately apologizing for the fault, I would let it slide and keep him on a list incase of a report about him letting spies enter spawn in the future. In that case it is rather obvious that he has been letting the spies enter the base intentionally.

Scenario 2.2.2: Teleporter is an exit for teammates and knowingly enemy spies: Usually you know that engineers let enemy spies enter the base when they wait at their teleport exits inside the base and keep repairing it. If an enemy spy enters and they see him, they will ignore him. This is a bannable offense considered griefing. Depending whether or not it is his first offense there would be set an appropriate time for the ban. e.g. sm_ban "#[U:1:2345678]" 1440 "griefing" for first offense. This also applies to spies that enter the spawn and kill people there.

Scenario 2.3: Teleporter is an exit only intended for enemy spies: This is one of the few cases where engineers don't even bother hiding their intentions. It is when they, for example, place their teleport entrance right outside the enemy spawn so their spies can enter immediately the spawn after respawning in their base. This is a bannable offense aswell. I'd go with the above mentioned command, depending of the number of their offense. This applies to both the engineer and the spies killing people in spawn.

Addition: In any case, I would make sure to record all offenses. Aswell I would usually first try to talk to the engineer about destroying that teleporter if I am sure that it is not intentionally that he is letting spies enter the spawn (probably new players). The banlenghts of 1 day I've set up there are placeholders, they can be edited in Sourcebans depending on the actual time of offense. So let's say I ban a spy for griefing for 1 day but it is his 3rd offense, I'd raise it to 1 week through sourcebans immediately.

Hopefully the answers are satisfying.
 
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That's fine. It had to happen, so here we go:

Question 1:
Scenario 1: Teleporter is an entrance: Nothing for me to do here as long as he is not planning to place the exit in an exploitable area.

Scenario 2: Teleporter is an exit: I'd be warning that engineer that spies might enter the base and it is not advisable to let this happen as that will be considered griefing. He should definitely not place an exit in the spawn and I'd advise to destroy it and not do it again or keep it up but be in responsibility for any upcoming punishments. Up to this point I can not take any action as nothing has happened yet. But since he has been warned, it can be considered intentionally helping the enemy team once he brings the exit online to let spies inside.

Question 2:
Scenario 1: Teleporter is an entrance:
There is nothing wrong about it. Teleporters can be built within spawn in trade servers and to my thinking is not considered exploiting of the map. The teleporter may lead anywhere outside the spawn, just not into some exploitable area to which the engineer would be exploiting the teleport device. That is a bannable offense. Considering it is his first offense the result would be sm_ban "#[U:1:2345678]" 1440 "exploiting map"

Scenario 2.1: Teleporter is an exit for teammates: If the teleporter is meant to be a secure and safe way for the engineer or his teammates to teleport back into spawn (no enemy spies), there is nothing to complain about. Again, teleporters can be built within spawn here and are not considered exploiting map in any way.

Scenario 2.2.1: Teleporter is an exit for teammates and unknowingly enemy spies: This is a rather uncommon scenario but it can happen. The engineer is setting up a teleporter for the team unknowingly letting spies enter the base which will of course take their chance stabbing people who are probably AFK doing trade business. In any of both ways (the 2nd to come) I would ask the engineer to destroy his teleporter first. Here he can either ignore or destroy his teleporter. If he destroys the teleporter immediately apologizing for the fault, I would let it slide and keep him on a list incase of a report about him letting spies enter spawn in the future. In that case it is rather obvious that he has been letting the spies enter the base intentionally.

Scenario 2.2.2: Teleporter is an exit for teammates and knowingly enemy spies: Usually you know that engineers let enemy spies enter the base when they wait at their teleport exits inside the base and keep repairing it. If an enemy spy enters and they see him, they will ignore him. This is a bannable offense considered griefing. Depending whether or not it is his first offense there would be set an appropriate time for the ban. e.g. sm_ban "#[U:1:2345678]" 1440 "griefing" for first offense. This also applies to spies that enter the spawn and kill people there.

Scenario 2.3: Teleporter is an exit only intended for enemy spies: This is one of the few cases where engineers don't even bother hiding their intentions. It is when they, for example, place their teleport entrance right outside the enemy spawn so their spies can enter immediately the spawn after respawning in their base. This is a bannable offense aswell. I'd go with the above mentioned command, depending of the number of their offense. This applies to both the engineer and the spies killing people in spawn.

Addition: In any case, I would make sure to record all offenses. Aswell I would usually first try to talk to the engineer about destroying that teleporter if I am sure that it is not intentionally that he is letting spies enter the spawn (probably new players). The banlenghts of 1 day I've set up there are placeholders, they can be edited in Sourcebans depending on the actual time of offense. So let's say I ban a spy for griefing for 1 day but it is his 3rd offense, I'd raise it to 1 week through sourcebans immediately.

Hopefully the answers are satisfying.
  1. Very nice answer, keep in mind, the Eureka Effect allows you too teleport to your exit, regardless of whether it's active or not so an Engineer might have it for that reason, it's extremely unlikely and I wasn't expecting you too include it, just keep that in mind, the rest is fine.
  2. Again with the Eureka Effect but otherwise flawless. I myself tend to check chat logs and event logs in the case of myself not being present at the time this happens, often a user will tell the server what their tele is for and for spies doing the killing, you can see how rapidly they're getting kills. Regardless, nice work!
 
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  1. Very nice answer, keep in mind, the Eureka Effect allows you too teleport to your exit, regardless of whether it's active or not so an Engineer might have it for that reason, it's extremely unlikely and I wasn't expecting you too include it, just keep that in mind, the rest is fine.
    Again with the Eureka Effect but otherwise flawless. I myself tend to check chat logs and event logs in the case of myself not being present at the time this happens, often a user will tell the server what their tele is for and for spies doing the killing, you can see how rapidly they're getting kills. Regardless, nice work!

Thanks alot!
 
I have edited the start post with following changes:
-Added the link to new stat tracking page, since the old one just gave me 404 Not Found errors. I've still left the old link there, however, there are now 2.
-Added a note at the end of the application to reflect what has been edited.

I hope this is no problem for anyone. Thanks for taking notice.
 
Why the hell isn't this accepted already?

A grrrrreat person, takes his time and helps catch them rulebrakers.
+1 definitely.
 
+1 Very nice and kind person always has some spare time to help me out, it would be nice to have an friendly admin as you!
 
Hi T-Wayne, firstly:
hcBfj.png

That's a good sign..
Secondly:
I usually look through apps with the intention of finding fault, but in this instance I can't find a damn thing wrong, well.. maybe your answers are a bit verbose, but that's neither here nor there.
You get my seal of approval +1.
 
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@Maddo I hope being verbose (I actually had to look this one up, thanks for teaching me a new word) is nothing that is wrong, I just felt to be very precise with the answers and show an effort that was being put in them. I wasn't typing those things up in 5 minutes, and I hope that is being reflected.
Also I am glad you did not encounter any faults, I carefully write these things down and read them through 3x before I post answers.
I did not know that people searched with that term for me. Hopefully only with good intentions :kissing:
Thanks for your support!

@Chel Thank you for your support too!
 
I've been reading your application from time to time and I decided it was about time to give you a +1. You seem to have all the qualities of an admin from judging your replies throughout the forum. Keep up the good work!
 
played with him a few times on Turbine + based on what i've read so far in this app = +1
Also +1 for your verbosity
 
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