+1
Awesome map made by an awesome guy. Had the honor of playing it on playtest, and it is amazing. I'm sure skial players will love this map.
 
Before anyone's about to add this map to the map pool just because, I'll put thoughts and effort
1.This map theme is all over the place, you're going from island to generic corridors and it doesn't get any better, the creator of the map aware of this
2.The map is shockingly long (it had 4 "stages" and 3 of then is the same generic corridors with different textures
3.The map is very basic with only 2 notable traps thats actually entertaining
4.The map had bunch of unnecessary map hazards that'll likely kills most of the Players before they even get to the traps
5.Lack of content in general, Especially the minigames with the only notable one's sadly being the 50/50

And this is the second map from creator and he'a very much aware with all of this and probably will improve it on the future, hence why i don't instantly -1 this, if you're expecting another Weedfortress, then you're going to be disappointed, i mean you fuckers could get dr_example and tf2_museum here, so i wouldn't be surprised if we get another padding of a map pool
 
-1

I honestly can't see myself enjoying this map. Like Saturation said above, this map is kind of a mix of themes and can't seem to pick one. It is also just a corridor, but with minor details added. The only section I really like is the office bit, and I like how it goes upside down. It's creative. But everything else is "meh" to me. It's an amalgamation of Ancient Memes, Pyramid Cat, Raiders, and Bootcamp IMO. Not to say those maps are bad, but... it's not the most unique theme-wise (if there even is one).

The map's motivator is also really fast, for whatever reason. I barely made it halfway with Sniper's speed and it'd already caught up to me and I died. It should be made a lot slower, or spawn much later, considering the length of this map.

I think there should also be more actual minigames. The fact there's 3 neutral end options (instant win, 50/50, humiliation) makes this map kind of stale IMO. A lack of creativity, if you will. The 4 square is kind of unique, but again, stale. Not very engaging for the players---they literally just stand there and gamble to win. And the arena's ok, but I think where it failed was the flashing lights. The textures are annoying to look at and the extra flashing makes it even worse. The area for the arena also feels a bit cramped; the size should be increased a little.

Yes, there's room for improvement in later updates, but I feel like to make a better map out of the current state this one's in, you're better off making another map entirely, with a more focused and specific theme rather than... y'know, whatever this map's theme is.

Also, there are way too many breakable wall transitions. I found that to be pretty annoying in other maps, as players end up just hitting each other instead of whatever they need to break (for example, they were also prominent in Dustgrowl and just stalled RED if anything). It'll probably be no different in this map.
 
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+1
Dr suffers from a lack of good mappers and the more people willing to learn hammer and improve upon themselves and their maps is a net positive overall for dr.
 
The playtest version sucked but the release version is better. Going to be a +1 from me