sboles

Australian Skial God
Contributor
Classes
Scout-
  • Madmilk/sandman(ball) Should only work once or something
Heavy-
  • Holiday punch should be removed, if it crits/a guard gets hit in the back he gets immobilized and can be ganged up on.
Engineer-
  • Eureka effect needs to be disabled, they can use it and get ammo
  • Pomson works automatically buecause it doesn't require ammo
Medic-
  • Uber should have something done with it,on a different jail break server every few seconds the uber charge would reset FIXED-All mediguns are now quick fixes
Spy-
  • YER disguises on back stab (You shouldn't be able to, this thing is broken in jail break. I killed an entire team in like half a minute with this thing)
  • Something should be done about its insta kill, not sure what though FIXED- Backstabs now do 40 damage, and YER is blocked
Demoman-
  • Shields should be removed (Or maybe only can be used once like in DR)
All weapons that require no ammo/recharge (Pomson/Sandman/MadMilk/Jarate)
Maps
Minecart-
  • Voice chat does not work most of the time (<HUGE PROBLEM, especially since this is the only map we play)
Xtreme-
  • Cell open button is hard to find/not there at all. FIXED-Use /open
Chretein-
  • BLU can camp in there spawn because only BLU can make the elevators
  • Everyone has ammo at the start (Spies can cloak and disguise)
General bugs-
  • If you kill your self in your cell before the round, then pick up your weapon, you can start out with ammo.
Suggestions-
  • - Some sort of tutorial.

    I tried the game mode a few nights ago and I had no idea what I were supposed to do.
    I think that there's a lot of players that are as confused as I was, and a written tutorial on the forum (or some sort of video if possible on the motd) would be really helpful.
  • Warden should be saxton, RED should be spies with only the knife. Hale's health will be low enough for a few back stabs to kill him.
Post some changes you'd like to see too and if I think they're a problem I'll put them in this post.

Avenger helped me with this list
 
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(Although going to the Tardis is fun...)

I propose that we disable the tardis for prisoners (reds) to activate. This means that the guards or the warden would have to activate it, if they wished the prisoners to go into it.

I say this, as it does provide easier access into the armory after the short period of time you get in the tardis. Also, it does also allow a prisoner (red) to hide in the small room where the exit of the tardis is located, which could make a longer round if there is only one red left.
 
(Although going to the Tardis is fun...)

I propose that we disable the tardis for prisoners (reds) to activate. This means that the guards or the warden would have to activate it, if they wished the prisoners to go into it.

I say this, as it does provide easier access into the armory after the short period of time you get in the tardis. Also, it does also allow a prisoner (red) to hide in the small room where the exit of the tardis is located, which could make a longer round if there is only one red left.

How does tardis work? I want to find out
 
Bonk / Mad Milk needs to be disabled.

Blue should do a little bit more damage so it's easier to kill rebels who run away.
 
How does tardis work? I want to find out

In Club Glod, one of the chairs in the rear row has a head underneath it. Hit the head once, and you should hear a laugh. Go to the red button closest to the exit, hit it, and the lights should dim. You will hear some sounds, and the tardis should appear.
 
In Club Glod, one of the chairs in the rear row has a head underneath it. Hit the head once, and you should hear a laugh. Go to the red button closest to the exit, hit it, and the lights should dim. You will hear some sounds, and the tardis should appear.

How do i get into it?
 
How do i get into it?

It is very apparent as to what is the entrance when it appears. Just walk into it, and you will be teleported into a room. Stay there for awhile, and you will be telported to a secret room (to the left) of the armory.