Not really too sure if this would ever be accepted, but I am working on a death run map called dr_spacebase which focuses heavily on graphic and sound design whilst keeping trap design in check. (using custom textures, normal maps and sounds while the map is still under 50mb). It's in it's early...
I'm currently optimizing it, but would this seem like a good map for VSH?
It you don't know, it's a map originally form Half-Life 2, I'm porting it over.
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