Not really too sure if this would ever be accepted, but I am working on a death run map called dr_spacebase which focuses heavily on graphic and sound design whilst keeping trap design in check. (using custom textures, normal maps and sounds while the map is still under 50mb). It's in it's early stages at the moment, I have a few rough ideas for trap designs, I am open to ideas
I have included plenty of screenshots below to show a few initial design ideas, and early developments:
I have included plenty of screenshots below to show a few initial design ideas, and early developments: