Slip

Spectacularly Lethal Soldier
Mapper
Map download, please see the map for yourself in game before giving any feedback!

Screenshots

Aight, four days in the making and I did it. This is my first mapping project, hopefully I did everything correct :blush:.

World Changes
- Many decals removed/added/moved
- Skybox changed to TF2 skybox (used to be a CSS skybox)
- Ramps near hale's spawn have been filled, there is no space underneath (was used for hiding/camping)
- Added player clips on ALL stairs (no more bumpy stairs + you don't get caught underneath them)!
- Minor adjustments to prevent players getting caught on areas of map
- Added black/yellow strip to denote control point trigger area
- Smoothed out some areas of the map
- Props changed (and some added) that fit better with the military aesthetic
- Added more props to skybox
- Added more lights

Spawn changes (red)
- Retexured
- Walls thickened to 8hu
- Added more spawn rooms (16 before, now 24)
- Fixed spawn rotation

Central Tower
- Removed playerclip on top of tower
- Central tower is completely reworked!
- Slightly larger
- Made roof with a flat design, engineers can build up here now
- Windows on tower have been significantly enlarged
- Walls now 8hu

Water Tower
- Removed playerclip on top of tower
- Added collisions (no more banned spot)

Backend changes
- Optimized visleafs for compiler

"Secret Room"
- Added an ammo shelf
- Moved around some props and brushes
- Map credits are here now instead of outside spawn

There are some other changes that I probably forgot to list here, I would recommend checking out the screenshots and loading up the map yourself.
 
  • Like
Reactions: Fragancia

Fragancia

Sufficiently Lethal Scout
Contributor
Mapper
I packed the model into the bsp but the model doesn't show in-game.
To clarify, it shows on my pc but not on another test pc I used. Not sure what exactly I did wrong with the map packing...
Here is what I did

The paths are wrong due to you manually adding the props instead of using the scan feature, it's supposed to be:
/materials/models/props_mvm_us
/models/props_mvm_us

Few things you can do:
  • Use the scan feature on the folder into tf/custom to have VIDE automatically detect the model files like this and save you the trouble of manually adding the files in
kpWIlZk.png


There's an even easier way pack your map, that way is called Compilepal.(It does more than that too!)
http://compilepal.ruarai.com/

But...
  • If you want to manually pack these files for whatever reason the proper way, follow the instructions below
After you pick the things you want to pack, this screen will pop up, don't click on anything other than the OK button
iUdwhaZ.png

After you do that, you should be presented with this window and be able to edit the path
99cchBJ.png

What you want to keep of this path depends on what you want to pack, if it's a material anything before \materials\ in the path should be removed
e.g
D:\SteamLib\steamapps\common\Team Fortress 2\tf\custom\upgrade_station_no_phong\materials\models\props_mvm_us
to
\materials\models\props_mvm_us
 

Slip

Spectacularly Lethal Soldier
Mapper
I fixed it. Looks like my problem was that I didn't remove \upgrade_station_no_phong from the file path.

I have updated the download link again, check it out!

  • Fixed lighting
  • Added player clips as requested
  • Upgrade station model fixed and packed into map
Let me know if there are any more problems :tongueclosed:
 
  • Like
Reactions: Fragancia

Fragancia

Sufficiently Lethal Scout
Contributor
Mapper
I fixed it. Looks like my problem was that I didn't remove \upgrade_station_no_phong from the file path.

I have updated the download link again, check it out!


  • Fixed lighting
    Added player clips as requested
    Upgrade station model fixed and packed into map
Let me know if there are any more problems :tongueclosed:

What about the black Toolbox and Rocket Launcher?
What's your decision on that?
 

Slip

Spectacularly Lethal Soldier
Mapper
What about the black Toolbox and Rocket Launcher?
What's your decision on that?
The props are not that big, I don't think it's worth the hassle to change it. Technically there isn't anything wrong with the map, it's just how the engine is. What do you think?

I also forgot to mention that ammo packs on the map were tied to reds exclusively. I changed it to both teams for fair pre-rounds...
 
Last edited: