Most maps are community-made maps, and Valve just adjusted the respawn time to make blue win half the time. Seems like a catch 22 to try to have a fast respawns and a 50% win rate.
This would be a good reason, though I question how many people would complain about not playing Goldrush stage 3.
The spawn times are already 4 seconds for blue, and 8 seconds for red. What happens is that after blue caps a point, red temporarily gets 20 second respawns, and then they go back to 8 seconds after a minute
Also, 4 second respawns are much better than instant respawn. With instant respawn...
I exclusively play on Goldrush.
I don't think the server should try too hard to make sure it's 50/50 wins. Goldrush stage 3, for example, has a 30 second walk to last and lots of sentry spots. If blue has no teleporter and can't take out sentries, it won't matter how long the respawns are.
When a point is captured, it causes red to have 20-second respawns for a period of time (I think a minute).
If blue has momentum and gets some kills, it creates a problem where most of red is waiting to respawn, while the remaining reds die because they're outnumbered. Blue will often roll the...
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