Recent content by Jihadi Josh

  1. Jihadi Josh

    Reduce red's 20 second respawn on fast payload

    Most maps are community-made maps, and Valve just adjusted the respawn time to make blue win half the time. Seems like a catch 22 to try to have a fast respawns and a 50% win rate. This would be a good reason, though I question how many people would complain about not playing Goldrush stage 3.
  2. Jihadi Josh

    Reduce red's 20 second respawn on fast payload

    The spawn times are already 4 seconds for blue, and 8 seconds for red. What happens is that after blue caps a point, red temporarily gets 20 second respawns, and then they go back to 8 seconds after a minute Also, 4 second respawns are much better than instant respawn. With instant respawn...
  3. Jihadi Josh

    Reduce red's 20 second respawn on fast payload

    I exclusively play on Goldrush. I don't think the server should try too hard to make sure it's 50/50 wins. Goldrush stage 3, for example, has a 30 second walk to last and lots of sentry spots. If blue has no teleporter and can't take out sentries, it won't matter how long the respawns are.
  4. Jihadi Josh

    Reduce red's 20 second respawn on fast payload

    When a point is captured, it causes red to have 20-second respawns for a period of time (I think a minute). If blue has momentum and gets some kills, it creates a problem where most of red is waiting to respawn, while the remaining reds die because they're outnumbered. Blue will often roll the...