IMO super jumps aren't really needed as much on VSH today because you can reach most classes while grounded, making super jumps only needed in specific situations such as reaching a class on a high vantage point or if you want additional mobility. This is especially true because of knock back...
+1
nostalgic map but its generally just ass
hard to find boss, hard to find other players as a boss, hard to traverse around the map and the middle area is a mess
also makes some classes obsolete like engineer (barely any good places to set up w/o getting insta killed) and sniper (no open...
I'm aware that Easter Bunny was created to be a CQC monster, but it's just really unfun fighting his 606 damage melee swing that kills anything that isn't ubered. Also, you can't mitigate the eggs if you are stunned.
I think you may have misunderstood what I was mentioning when I said crit eggs. What I meant were the eggs that drop upon player kill, not the eggs that spew out during his rage. If I'm wrong ignore this post.
His base rage is fun, I have no problem with it. The only things that I have a...
The Easter Bunny Demoman is very powerful right now due to one mechanic that he has: Crit eggs.
Currently, all hales do 202 damage with their basic melee attack, which is balanced as it allows tank oriented classes/builds to prosper while also giving the medium classes a chance for survival by...
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