Recent content by Jack Moloney

  1. Jack Moloney

    Declined VSH SUPER JUMP

    IMO super jumps aren't really needed as much on VSH today because you can reach most classes while grounded, making super jumps only needed in specific situations such as reaching a class on a high vantage point or if you want additional mobility. This is especially true because of knock back...
  2. Jack Moloney

    Approved [VSH/FF2] Remove Turret Testing

    +1 nostalgic map but its generally just ass hard to find boss, hard to find other players as a boss, hard to traverse around the map and the middle area is a mess also makes some classes obsolete like engineer (barely any good places to set up w/o getting insta killed) and sniper (no open...
  3. Jack Moloney

    Declined Drunken Bunny Nerf (VSH)

    I'm aware that Easter Bunny was created to be a CQC monster, but it's just really unfun fighting his 606 damage melee swing that kills anything that isn't ubered. Also, you can't mitigate the eggs if you are stunned.
  4. Jack Moloney

    Declined Drunken Bunny Nerf (VSH)

    I think you may have misunderstood what I was mentioning when I said crit eggs. What I meant were the eggs that drop upon player kill, not the eggs that spew out during his rage. If I'm wrong ignore this post. His base rage is fun, I have no problem with it. The only things that I have a...
  5. Jack Moloney

    Declined Drunken Bunny Nerf (VSH)

    The Easter Bunny Demoman is very powerful right now due to one mechanic that he has: Crit eggs. Currently, all hales do 202 damage with their basic melee attack, which is balanced as it allows tank oriented classes/builds to prosper while also giving the medium classes a chance for survival by...