Saturation3logy

Mildly Menacing Medic
Okay remember last post of mine suggestion where i asked if Skial could choose between this and SCPrun?

https://gamebanana.com/mods/74501

Let me tell you, this map places on my top 3 OAT and super popular on neighbouring server, The effort put in this map is fucking insane, Godtier secrets, Balanced traps, but the main course of this map is the minigames, it's super entertaining, see it for yourself

 
Okay remember last post of mine suggestion where i asked if Skial could choose between this and SCPrun?

https://gamebanana.com/mods/74501

Let me tell you, this map places on my top 3 OAT and super popular on neighbouring server, The effort put in this map is fucking insane, Godtier secrets, Balanced traps, but the main course of this map is the minigames, it's super entertaining, see it for yourself

Dr bog is a Well made map

+1
 
same mapper as berlin and had similar bugs iirc and would need a stripper confiIg
I literally thought of this to be put on the post, could you elaborate with this "bugs", because i'm aware of Berlin had bugs and it can be gamebreaking, but on normal sessions, i've barely ever encounter error whatsoever unless people actively looking for it

I don't want good maps to be shoved because of some idiots actively seeking the bugs and stall the whole game session because they don't like playing in it
 
I literally thought of this to be put on the post, could you elaborate with this "bugs", because i'm aware of Berlin had bugs and it can be gamebreaking, but on normal sessions, i've barely ever encounter error whatsoever unless people actively looking for it

I don't want good maps to be shoved because of some idiots actively seeking the bugs and stall the whole game session because they don't like playing in it
I know a big one was the low grav nullifying pretty much the whole map since you could climb over traps with it.
 
And i assume that's a special round occasion correct?, why is that a big problem to begin with??
If it was limited to special rounds, it'd be an issue but less so of one, the problem is the mini grav potion spawns every round the potion stall trap is used. (Which I will add is also often used to prevent people skipping through the rolling logs trap before it.) Even in the video you linked you can see it being used the first round of gameplay (the third trap) immediatly after the log trap to prevent reds from going further ahead.
 
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Not sure on this one since unlike Berlin, not even Panda has this map because of it's bugs. It's an incredible map though
 
If it was limited to special rounds, it'd be an issue but less so of one, the problem is the mini grav potion spawns every round the potion stall trap is used. (Which I will add is also often used to prevent people skipping through the rolling logs trap before it.) Even in the video you linked you can see it being used the first round of gameplay (the third trap) immediatly after the log trap to prevent reds from going further ahead.
I see, but i suppose this traps are no different from other stalling traps, i mean dr_Pokemon had entirely this trap as whole, no to mention the potion only for usable one person right?, so unless that guy is absolute tryhard and willing to break the limits of the antigrav(which let's be honest, nobody does it), not to mention deathrun traps counter either you're having low grav or not, so unless skial implement bullshit B-hop tech like what they did in panda, i don't see this as a big deal as you make it out to be.
 
I see, but i suppose this traps are no different from other stalling traps, i mean dr_Pokemon had entirely this trap as whole, no to mention the potion only for usable one person right?, so unless that guy is absolute tryhard and willing to break the limits of the antigrav(which let's be honest, nobody does it), not to mention deathrun traps counter either you're having low grav or not, so unless skial implement bullshit B-hop tech like what they did in panda, i don't see this as a big deal as you make it out to be.
It affects everyone in the trap. And the issue is you can jump over the trap barriers themselves with low grav, you seem to be missing that part. The invis walls can be hopped over after a trap is used with low grav meaning there's a very low chance hale even actually wins if more than one person gets it since they can literally walk into basically any trap on the map and escape it without dying by using low grav.
 
It affects everyone in the trap. And the issue is you can jump over the trap barriers themselves with low grav, you seem to be missing that part. The invis walls can be hopped over after a trap is used with low grav meaning there's a very low chance hale even actually wins if more than one person gets it since they can literally walk into basically any trap on the map and escape it without dying by using low grav.
I disagree, i'm pretty confident this map while not all, has most of it's ceilings and it's killzone with barrier to avoid this scenario, not to mention that i've played this map, there's definetely a traps that you can't just low grav your way out (the vents, axe, rockets, etc), and that doesn't mention the amount of map knowledge and skill it took since unlike Panda community, Skial doesn't have B-hop plugins they could abuse with the low grav, so no, i will disagree with further statement about this from now on, unless you got to discuss the other bugs which Lotta pointed.
 
I disagree, i'm pretty confident this map while not all, has most of it's ceilings and it's killzone with barrier to avoid this scenario, not to mention that i've played this map, there's definetely a traps that you can't just low grav your way out (the vents, axe, rockets, etc), and that doesn't mention the amount of map knowledge and skill it took since unlike Panda community, Skial doesn't have B-hop plugins they could abuse with the low grav, so no, i will disagree with further statement about this from now on, unless you got to discuss the other bugs which Lotta pointed.
As someone who played it tens of times when it was run on skial and as someone who privately tested the current gb version just to confirm most of the bugs I remember are still there I respectfully disagree.