VeryInflammable

Uncharitable Spy
Inappropriate language

Formal Request for Removal of dr_squid_games from Skial Deathrun Rotation

Subject: Removal Proposal – dr_squid_games Map

To Whom It May Concern,

Please consider this formal request for the removal of the map dr_squid_games from the Skial Deathrun server rotation. After extended observation and consistent player feedback, the following are 95 reasons justifying its removal:


Map Quality and Design Flaws

  1. The map suffers from poor visual design and texture work.
  2. Lighting is unbalanced, contributing to visibility issues.
  3. The layout lacks cohesion and navigational clarity.
  4. There is little to no optimization, resulting in frame drops.
  5. Trap placement is erratic and lacks thoughtful balance.
  6. Several traps are either non-functional or inconsistent.
  7. Certain areas of the map are prone to player clipping or getting stuck.
  8. The pacing of gameplay is slow and disruptive.
  9. There are no visible design improvements or updates.
  10. The final mini-games are unpolished and unenjoyable.

Gameplay Balance and Functionality

  1. The map heavily favors one side, either Death or Runners, depending on player count.
  2. Hitboxes for certain trap activators are misaligned.
  3. Multiple traps activate too quickly or without counterplay.
  4. Others are too slow, making them ineffective.
  5. Death players can exploit timing in certain sequences.
  6. There is a lack of skill-based challenge.
  7. Player movement is often limited due to poor spacing.
  8. Button activation mechanics are unreliable.
  9. Environmental hazards lack visual clarity.
  10. Winning as a Runner feels random, not earned.

Performance and Server Health

  1. The map causes noticeable FPS drops on mid-range systems.
  2. Certain textures and audio loops create lag spikes.
  3. Server performance has been observed to degrade when this map is active.
  4. Long load times negatively affect the player experience.
  5. File size is comparatively large with little to offer.
  6. Audio files are uncompressed and loop excessively.
  7. Poor lighting contributes to GPU strain.
  8. There are no occluders or visibility optimizations in large rooms.
  9. Redundant geometry increases rendering time.
  10. The map's scripting is outdated and inefficient.

Player Engagement and Community Sentiment

  1. The map is rarely, if ever, selected by vote.
  2. It frequently receives instant RTV (Rock The Vote) calls.
  3. The player base regularly expresses dissatisfaction in chat.
  4. Players leave the server during this map’s runtime.
  5. There is no meaningful replay value.
  6. Feedback from players has been overwhelmingly negative.
  7. The map is not beginner-friendly.
  8. Advanced players find no incentive to engage with it.
  9. It introduces unnecessary complexity in otherwise accessible gameplay.
  10. Community members have publicly requested its removal on multiple occasions.

Aesthetic and Thematic Issues

  1. The theme is derived from an unrelated pop culture reference.
  2. It does not align with the overall tone and identity of Skial’s Deathrun rotation.
  3. It lacks artistic or creative direction.
  4. The audio and visual design do not complement TF2’s style.
  5. Music used is loud, disruptive, and repetitive.
  6. Some assets appear low quality or improperly scaled.
  7. There is a lack of consistent color palette or design language.
  8. Fonts and UI elements used in signs or text are unreadable.
  9. There is little to no use of Valve-standard assets, reducing immersion.
  10. Lighting effects are often excessive or improperly tuned.

Map Maintenance and Support

  1. The map has not received recent updates or bug fixes.
  2. The creator appears inactive or unresponsive to feedback.
  3. No changelogs have been made available to document improvement.
  4. Broken traps remain unfixed over multiple months.
  5. There is no clear version control or maintenance plan.
  6. The map has failed to adapt to evolving community standards.
  7. No community-driven rework or fork has been proposed.
  8. Abandonment is implied by continued issues.
  9. No documentation or support exists for server operators.
  10. It lags behind newer, more dynamic community maps.

Comparative Analysis

  1. Other maps offer superior design and gameplay.
  2. Maps such as dr_minecraft, dr_bank, and dr_undertale receive more consistent player approval.
  3. The retention rate on dr_squid_games is significantly lower than average.
  4. It performs poorly compared to newer, more active entries.
  5. Server population dips when this map is in play.
  6. Replay rate and completion stats are among the lowest.
  7. The map does not appear in recommended lists among community-curated content.
  8. Skial’s standards are not reflected in this map’s quality.
  9. There are more than enough thematic maps to fill its niche.
  10. Its removal would improve the overall quality of rotation.

Community Voting Behavior

  1. Repeatedly downvoted in nominations.
  2. Almost always RTV’d before the first round ends.
  3. Consistently ignored during end-of-map voting.
  4. Players have been observed idling or AFKing to avoid interaction with the map.
  5. Server chat frequently reflects player frustration during its runtime.
  6. There is no indication of active support for the map’s continuation.
  7. Anecdotal feedback from moderators confirms negative reception.
  8. Regular players have expressed preference for its removal.
  9. The map receives negative comparisons to almost every other in rotation.
  10. Even during low-population hours, it fails to maintain interest.

Impact on Server Culture

  1. The map lowers overall morale during server play.
  2. Encourages trolling or disengagement due to unbalanced gameplay.
  3. Does not promote teamwork or fun competitive dynamics.
  4. Makes players less likely to vote for other new maps.
  5. Reduces the opportunity for new map testing due to repeated skips.
  6. Discourages long-term play sessions.
  7. Forces moderators to handle increased RTV/complaint volume.
  8. Is not a good representation of Skial’s Deathrun experience.
  9. Fails to meet the evolving expectations of the community.
  10. Does not promote fair competition or player growth.

Conclusion

  1. The map has poor reception across all skill levels.
  2. It fails to meet the quality and gameplay standards expected on Skial.
  3. Its continued inclusion adds unnecessary strain on server management.
  4. Players consistently disengage when the map is live.
  5. Its removal would contribute to a more positive, enjoyable, and consistent experience for the majority of the player base.

Recommendation:
We respectfully request that dr_squid_games be removed from the Skial Deathrun rotation following this evaluation. Thank you for your time and consideration.

The map is actually dogshit and is based off of some shitty south korean queer 2 inch penis lover show involving drugs and old men jorking it to death.

Sincerely,
A Concerned Member of the Skial Community
 
1745274170856.avif
 
Gonna tear this down lol

Formal Request for Removal of dr_squid_games from Skial Deathrun Rotation

Subject: Removal Proposal – dr_squid_games Map
Why type this in the description when you have a title to use?
To Whom It May Concern,
This is not an email dude :P
Please consider this formal request for the removal of the map dr_squid_games from the Skial Deathrun server rotation.
With the AI-esque text so far I doubt the staff will care.
After extended observation and consistent player feedback, the following are 95 reasons justifying its removal:
Oddly specific lol. Why not 10?

Map Quality and Design Flaws

  1. The map suffers from poor visual design and texture work.
  2. Lighting is unbalanced, contributing to visibility issues.
  3. The layout lacks cohesion and navigational clarity.
  4. There is little to no optimization, resulting in frame drops.
  5. Trap placement is erratic and lacks thoughtful balance.
  6. Several traps are either non-functional or inconsistent.
  7. Certain areas of the map are prone to player clipping or getting stuck.
  8. The pacing of gameplay is slow and disruptive.
  9. There are no visible design improvements or updates.
  10. The final mini-games are unpolished and unenjoyable.
1. I agree this is true but this does not screw over a player's experience. Cocanium is entirely made out of default textures and people like it.
2. False. The lighting is pretty good and works great on a cheap GTX 750 TI and i5-4590.
3. Only in one part (the one where you have to hit the staff member to open the vent). The rest is good enough.
4. Also false. The map runs perfectley fine on a cheap GTX 750 TI and i5-4590.
5. I'm not sure how to respond considering Im not a level design expert lol. Ask Death Experiments and see what they think :P
6. Again, false. All traps work perfectly fine.
7. All maps have that issue. Its not a squid games exclusive issue. At this point remove the entire Skial server bloodline because of that very issue.
8. Once again, false. In the beginning of the map you must beat red light green light in a specific time period and if you do, you move to regular deathrun.
9. What happened to the new minigames and trap fixes?
10. False. All minigames work fine.

Gameplay Balance and Functionality

  1. The map heavily favors one side, either Death or Runners, depending on player count.
  2. Hitboxes for certain trap activators are misaligned.
  3. Multiple traps activate too quickly or without counterplay.
  4. Others are too slow, making them ineffective.
  5. Death players can exploit timing in certain sequences.
  6. There is a lack of skill-based challenge.
  7. Player movement is often limited due to poor spacing.
  8. Button activation mechanics are unreliable.
  9. Environmental hazards lack visual clarity.
  10. Winning as a Runner feels random, not earned.
1. False. Depending on the IQ of the player(s) its possible to beat it. (Or lose it lol)
2. Considering that you have looked for TF2 porn on this very forum I doubt you checked the map files.
3. Read Section 1 part 5
4. Heavy can still finish this map with ease, lol. And also read Section 1 part 7
5. Again, read Section 1 part 7
6. Actually, there is. It just depends on the IQ of the player(s).
7. False. The map is pretty big lol
8. All maps use similar mechanisms.
9. Explain the caution tape on the floor then.
10. False. I don't need to explain myself lol.

Performance and Server Health

  1. The map causes noticeable FPS drops on mid-range systems.
  2. Certain textures and audio loops create lag spikes.
  3. Server performance has been observed to degrade when this map is active.
  4. Long load times negatively affect the player experience.
  5. File size is comparatively large with little to offer.
  6. Audio files are uncompressed and loop excessively.
  7. Poor lighting contributes to GPU strain.
  8. There are no occluders or visibility optimizations in large rooms.
  9. Redundant geometry increases rendering time.
  10. The map's scripting is outdated and inefficient.
You are the same person who has looked for TF2 porn on this very forum. I doubt you know what GPU strain is.

Also, the coding language in DR maps is the same VScript from 2007. Of course its gonna be outdated and inefficient.

The rest of it was the same old false information written by an AI so that Inflammable's oddly specific 95 reasons could be fulfilled so Im not gonna tear those down :P
 
The rest of it was the same old false information written by an AI so that Inflammable's oddly specific 95 reasons could be fulfilled so Im not gonna tear those down :P
Surprise surprise, ChatGPT pulling complete AI generated bullshit out of its ass in attempt to provide an answer to something it doesn't know about.

You know, the "boss fight" and "multiple paths" that dr_bank is famous for. (lmao)
 

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